Cheating?

Cheating.

  • I never cheat these days except by accident.

    Votes: 50 34.5%
  • Once and while, no biggie.

    Votes: 16 11.0%
  • Okay I admit that I fudge a dice rolls now and then.

    Votes: 24 16.6%
  • What happens behind the screen stays behind the screen. (DM)

    Votes: 55 37.9%


log in or register to remove this ad




All right, I confess! I cheat ALL THE TIME. During the set-up for the adventure, when the BBEG kidnapped the princess and killed the knights guarding her, I DIDN'T ROLL A SINGLE DIE! I couldn't take the chance that the knights could have rolled a few crits and killed the BBEG themselves because then there would be no adventure and the PCs would have had to spend the evening playing Three Dragon Ante and chatting up barmaids in the local tavern. AND I HATE ROLE-PLAYING BARMAIDS! *sob*
 

As a DM, I will fudge rolls. Not in D&D very often though!
As a player, I know people that do blatantly cheat: forget penalties, 'roll' dice, fail to keep track of item/power usage and so on. I don't know why, it's just a game!
 


As a DM, I cheat.
It got worse since the 4E announcement. my Iron Heroes monster sometimes have double or half hit points, deal 50 % more damage, and stuff like that.

During a session, I will "adjust" dice rolls if I feel the encounter is going to easy or too hard on the PCs.

As a player, I cheat seldom and always with a bad conscience. But I do.

---

I don't have a girlfriend at the moment, but I do not believe I would cheat on her. I am to single-minded...
 

I look forward to a system that makes it clear enough how to design encounters that I don't feel compelled to fudge the occasional roll. But I really think only GM's should do it. With great responsibility comes great power.

Sometimes system dynamics are just swingy, and the players' fun shouldn't suffer for my cognitive limitations. If I failed to pre-optimize an encounter, I'm only hurting the players if I don't adjust on the fly.

Characters should die when they do something stupid. They should succeed handily when they do something brilliant. I think it's pretty easy to call those cases. If I had a game system that was more robust for all the cases in between, I'd be happy to roll out in the open. I'm looking at you, 4e--and hoping.
 


Remove ads

Top