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<blockquote data-quote="Richards" data-source="post: 216254" data-attributes="member: 508"><p>11. You can use an immovable rod as a tripping hazard, placing it about three inches above the ground in some dark area (like a dungeon corridor). It might be handy when you're being pursued, or as part of an ambush where you spring out at the victim once he's prone.</p><p></p><p>12. For those wizards and sorcerers whose familiars have both aerial movement and the requisite manual dexterity (such as hawks, crows, owls, and so forth, as well as magical constructs like homunculi), an immovable rod makes an excellent aerial perch. The familiar can rest in the middle of the sky, looking down upon those below it for many hours without tiring. Just ensure your familiar knows enough to deactivate the immovable rod and take it along once it's served its purpose.</p><p></p><p>13. An immovable rod can be used to pull yourself up out of range of a ground-based threat. For example, you might be in the middle of an underground cavern when you run into a black pudding. One easy escape is to leap up as high as you can, activate the immovable rod at the apex of your jump, and pull yourself up onto the rod. You might have to wait awhile until the pudding loses interest in you, but it won't be able to follow you up there. (Just keep an eye out for puddings dropping down on you from the ceiling!)</p><p></p><p>14. You might also want to perch on your immovable rod above a doorway, so you can jump down upon unsuspecting foes that pass by beneath you.</p><p></p><p>15. Immovable rods are also good for immobilizing enemies once you've captured them. One way to keep them out of trouble is to bind their arms and stick an immovable rod through the back of their belt. Hoist the enemy into the air, activate the rod, and let him dangle from his belt in midair, out of harm's way.</p><p></p><p>16. Another option, once your enemy's arms and legs have been properly bound, is to have him lie on the floor with his head in a corner. Place the immovable rod tight up against his throat (diagonally between the floor and the nearest wall) and activate it. That keeps him from moving in the direction of his feet (his chin gets in the way), while the other wall prevents him from moving any further in the direction of his head. Just make sure he can't reach the activation button on the rod; you might want to tie his bound hands to his bound feet or his belt with a length of rope.</p><p></p><p>17. If your captured enemy is a spellcaster, you might want to put him in the same position as described above, only instead of placing the immovable rod diagonally against his throat, put it in his mouth and activate it. This not only prevents him from moving his head, it keeps him from casting any spells that require speech.</p><p></p><p>18. Imagine you're racing on horseback with a mounted enemy in hot pursuit. If you activate an immovable rod behind you at throat level and let it go, you stand a good chance of at least unhorsing your enemy, if not crushing his windpipe altogether.</p><p></p><p>19. If you're one of those fancy riders that can lean way over on one side of your horse without falling off, and find yourself in the situation mentioned above, you might want to activate your immovable rod much lower so that it trips your pursuing enemy's horse instead.</p><p></p><p>20. If your enemy is riding at your side ("enemy" in this case could also be nothing more than your racing opponent), you might try sticking your immovable rod vertically down his shirt or through his belt and activating it. His horse will continue moving forward, but he sure won't.</p></blockquote><p></p>
[QUOTE="Richards, post: 216254, member: 508"] 11. You can use an immovable rod as a tripping hazard, placing it about three inches above the ground in some dark area (like a dungeon corridor). It might be handy when you're being pursued, or as part of an ambush where you spring out at the victim once he's prone. 12. For those wizards and sorcerers whose familiars have both aerial movement and the requisite manual dexterity (such as hawks, crows, owls, and so forth, as well as magical constructs like homunculi), an immovable rod makes an excellent aerial perch. The familiar can rest in the middle of the sky, looking down upon those below it for many hours without tiring. Just ensure your familiar knows enough to deactivate the immovable rod and take it along once it's served its purpose. 13. An immovable rod can be used to pull yourself up out of range of a ground-based threat. For example, you might be in the middle of an underground cavern when you run into a black pudding. One easy escape is to leap up as high as you can, activate the immovable rod at the apex of your jump, and pull yourself up onto the rod. You might have to wait awhile until the pudding loses interest in you, but it won't be able to follow you up there. (Just keep an eye out for puddings dropping down on you from the ceiling!) 14. You might also want to perch on your immovable rod above a doorway, so you can jump down upon unsuspecting foes that pass by beneath you. 15. Immovable rods are also good for immobilizing enemies once you've captured them. One way to keep them out of trouble is to bind their arms and stick an immovable rod through the back of their belt. Hoist the enemy into the air, activate the rod, and let him dangle from his belt in midair, out of harm's way. 16. Another option, once your enemy's arms and legs have been properly bound, is to have him lie on the floor with his head in a corner. Place the immovable rod tight up against his throat (diagonally between the floor and the nearest wall) and activate it. That keeps him from moving in the direction of his feet (his chin gets in the way), while the other wall prevents him from moving any further in the direction of his head. Just make sure he can't reach the activation button on the rod; you might want to tie his bound hands to his bound feet or his belt with a length of rope. 17. If your captured enemy is a spellcaster, you might want to put him in the same position as described above, only instead of placing the immovable rod diagonally against his throat, put it in his mouth and activate it. This not only prevents him from moving his head, it keeps him from casting any spells that require speech. 18. Imagine you're racing on horseback with a mounted enemy in hot pursuit. If you activate an immovable rod behind you at throat level and let it go, you stand a good chance of at least unhorsing your enemy, if not crushing his windpipe altogether. 19. If you're one of those fancy riders that can lean way over on one side of your horse without falling off, and find yourself in the situation mentioned above, you might want to activate your immovable rod much lower so that it trips your pursuing enemy's horse instead. 20. If your enemy is riding at your side ("enemy" in this case could also be nothing more than your racing opponent), you might try sticking your immovable rod vertically down his shirt or through his belt and activating it. His horse will continue moving forward, but he sure won't. [/QUOTE]
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