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Check out my Immovable Rod!
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<blockquote data-quote="Richards" data-source="post: 216258" data-attributes="member: 508"><p>21. For that matter, an immovable rod is a quick way to dismount yourself. Hold the rod horizontally with both hands above your head and activate it. Your mount continues forward while you dangle in the air; another quick push of the button and you drop to the ground. This is a handy way of getting behind your pursuers before they can react.</p><p></p><p>22. An immovable rod can often keep an opponent immobilized for just long enough to allow you to take the one action that will save your life. An example: You and an enemy have just fallen into a deep pit. You look around you and discover that you're not alone; a hungry owlbear fast approaches. Why not slip an immovable rod vertically (button end first) down your opponent's boot? When it hits the bottom it presses the button and your opponent can now no longer move until he pulls his foot free from his boot. By that time you'll have moved to a safe distance, and you'll have all the time it takes for an owlbear to dine upon your immobilized foe to figure out how to climb back up out of the pit.</p><p></p><p>23. An immovable rod can be used as an awkward substitute for a ring of feather falling. Let's say, for sake of argument, that you fall off an airborne pegasus. Immediately activating your immovable rod allows you to dangle there in midair, safe at least for the moment. Now comes the fun part: You have to deactivate and reactivate your rod so that you only fall a few feet at a time. (It's no good just letting yourself free fall until right before you hit the ground; even if you could time it that well, your momentum would yank you off of your immovable rod after having fallen so far, probably to a squishy and rather unpleasant end.)</p><p></p><p>24. If you have two immovable rods, "climbing down" through the air becomes much easier: You hold one rod in each hand. Deactivate your left-hand rod, so you're dangling from the rod in your right hand. Lower your left hand and activate that rod, then deactivate your right-hand rod. You now fall a little bit and are hanging from your left-hand rod. Lower your right hand, activate your right-hand rod, deactivate your left-hand rod. Continue as necessary.</p><p></p><p>25. Climbing up or down a cliff is made much easier with even one immovable rod, as it gives you at least one handhold on which to put your weight while you find places for your other hand and your feet.</p><p></p><p>26. You can hang all kinds of things on an immovable rod. How about hanging a dead guy by the back of his collar? It might trick enemies into thinking there's an extra soldier on duty at the top of the castle's battlements, or trick an enemy into wasting spells on the unmoving "zombie" guarding a door in a dungeon corridor.</p><p></p><p>27. You could use an immovable rod as a "marker buoy," activating it to stand upright just above the surface of the ocean where you've discovered a sunken ship, or to mark the location of the entrance to the kraken's lair you'll wish to easily find again once you've mustered up enough force to battle the creature.</p><p></p><p>28. If you're being swept down a raging river, activating an immovable rod allows you to remain stationary - much better than getting pitched down the waterfall that's no doubt just ahead. With luck, your companions will be able to throw you a rope and reel you in. Otherwise, you can always try the "fall in small increments" trick all the way down the waterfall. (See #23.)</p><p></p><p>29. An immovable rod can save your life at sea, especially if you can't swim. You need only activate it near the surface of the water, so you can sit on (or at least hang onto) the rod with your head above water. Sure, it won't help you get to shore, but at least you won't drown, and you've got a better shot at being seen and rescued by another ship.</p><p></p><p>30. An immovable rod can be useful underwater as well. Since sharks must constantly keep moving to stay alive (it's a function of their gills: Swimming allows them to take in water, from which they extract oxygen; if they stop swimming, they stop "breathing" and die), you could hold your immovable rod pointed straight at the monster shark that's headed your way, ready to gobble you up. Right before it gets to you, activate the rod and move away. (Rapidly works best.) The shark swallows up the immobilized rod and finds itself unable to move further. It'll probably thrash around for awhile in frustration before suffocating and dying. Then it's up to you to cut the shark up and retrieve your immovable rod. (You might want to do this pretty quickly, too, since cutting up a dead shark is sure to attract any other sharks in the vicinity.)</p></blockquote><p></p>
[QUOTE="Richards, post: 216258, member: 508"] 21. For that matter, an immovable rod is a quick way to dismount yourself. Hold the rod horizontally with both hands above your head and activate it. Your mount continues forward while you dangle in the air; another quick push of the button and you drop to the ground. This is a handy way of getting behind your pursuers before they can react. 22. An immovable rod can often keep an opponent immobilized for just long enough to allow you to take the one action that will save your life. An example: You and an enemy have just fallen into a deep pit. You look around you and discover that you're not alone; a hungry owlbear fast approaches. Why not slip an immovable rod vertically (button end first) down your opponent's boot? When it hits the bottom it presses the button and your opponent can now no longer move until he pulls his foot free from his boot. By that time you'll have moved to a safe distance, and you'll have all the time it takes for an owlbear to dine upon your immobilized foe to figure out how to climb back up out of the pit. 23. An immovable rod can be used as an awkward substitute for a ring of feather falling. Let's say, for sake of argument, that you fall off an airborne pegasus. Immediately activating your immovable rod allows you to dangle there in midair, safe at least for the moment. Now comes the fun part: You have to deactivate and reactivate your rod so that you only fall a few feet at a time. (It's no good just letting yourself free fall until right before you hit the ground; even if you could time it that well, your momentum would yank you off of your immovable rod after having fallen so far, probably to a squishy and rather unpleasant end.) 24. If you have two immovable rods, "climbing down" through the air becomes much easier: You hold one rod in each hand. Deactivate your left-hand rod, so you're dangling from the rod in your right hand. Lower your left hand and activate that rod, then deactivate your right-hand rod. You now fall a little bit and are hanging from your left-hand rod. Lower your right hand, activate your right-hand rod, deactivate your left-hand rod. Continue as necessary. 25. Climbing up or down a cliff is made much easier with even one immovable rod, as it gives you at least one handhold on which to put your weight while you find places for your other hand and your feet. 26. You can hang all kinds of things on an immovable rod. How about hanging a dead guy by the back of his collar? It might trick enemies into thinking there's an extra soldier on duty at the top of the castle's battlements, or trick an enemy into wasting spells on the unmoving "zombie" guarding a door in a dungeon corridor. 27. You could use an immovable rod as a "marker buoy," activating it to stand upright just above the surface of the ocean where you've discovered a sunken ship, or to mark the location of the entrance to the kraken's lair you'll wish to easily find again once you've mustered up enough force to battle the creature. 28. If you're being swept down a raging river, activating an immovable rod allows you to remain stationary - much better than getting pitched down the waterfall that's no doubt just ahead. With luck, your companions will be able to throw you a rope and reel you in. Otherwise, you can always try the "fall in small increments" trick all the way down the waterfall. (See #23.) 29. An immovable rod can save your life at sea, especially if you can't swim. You need only activate it near the surface of the water, so you can sit on (or at least hang onto) the rod with your head above water. Sure, it won't help you get to shore, but at least you won't drown, and you've got a better shot at being seen and rescued by another ship. 30. An immovable rod can be useful underwater as well. Since sharks must constantly keep moving to stay alive (it's a function of their gills: Swimming allows them to take in water, from which they extract oxygen; if they stop swimming, they stop "breathing" and die), you could hold your immovable rod pointed straight at the monster shark that's headed your way, ready to gobble you up. Right before it gets to you, activate the rod and move away. (Rapidly works best.) The shark swallows up the immobilized rod and finds itself unable to move further. It'll probably thrash around for awhile in frustration before suffocating and dying. Then it's up to you to cut the shark up and retrieve your immovable rod. (You might want to do this pretty quickly, too, since cutting up a dead shark is sure to attract any other sharks in the vicinity.) [/QUOTE]
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