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<blockquote data-quote="Richards" data-source="post: 216292" data-attributes="member: 508"><p>91. An immovable rod activated while sticking out between the spokes of a cart or wagon's wheel makes a handy "parking brake" when the vehicle's stopped on the side of a hill or incline. Even if the wheels aren't spoked, you can place the rod behind a wheel to prevent the vehicle from moving downhill.</p><p></p><p>92. You can also use an immovable rod as an "emergency brake." If the wagon you're in gets unhitched from the horses that were pulling it, you can slap an immovable rod in front of the wagon and activate it. Just be prepared for the sudden lurch, as it's liable to send you flying!</p><p></p><p>93. Tie a rope to both an activated immovable rod and the end of an arrow or a spear of any length and you get the landbound equivalent of a harpoon on a whaling ship. If the creature you hit with the weapon tries to flee, it either pulls the weapon out of its body forcefully (causing additional damage) or it remains tethered to the immovable rod, on a short leash as it were.</p><p></p><p>94. An immovable rod makes it easy to place your valuables up high enough at night to be out of reach of your gnome and halfling companions, especially those of a larcenous bent. Of course, this assumes that you're Medium-sized yourself.</p><p></p><p>95. An immovable rod can help stabilize your broken leg while you recuperate in a healing temple. You've seen people with their legs in traction, haven't you? Same principle.</p><p></p><p>96. Placing and activating an immovable rod on a banquet table (perhaps hidden under a decorative flower display or similar centerpiece) prevents the table from being tipped over.</p><p></p><p>97. If you're a wizard with one of those "revolving bookcase" secret doors in your library, you can "lock" the secret door with an immovable rod. Just place the rod behind a book in the bookcase on the side that normally swings forward and trigger it. That way, even if somebody discovers your secret door, they won't be able to activate it until they find and disarm the immovable rod.</p><p></p><p>98. Two immovable rods attached to a length of sturdy chain can immobilize even a sleeping dragon. You just need two people who can move silently up to the dragon, drape the chain over its neck, and activate the rods. Just be aware that the larger dragons often have Strength scores high enough to overcome the DC 30 Strength check required to counteract an immovable rod. (And then are you ever in trouble!) You might also bear in mind that walking in front of even an immobilized dragon sets you up for a nasty bit of breath weapon retaliation!</p><p></p><p>99. A captured enemy tied to a chair with an activated immovable rod standing on the chair seat between his legs won't be able to stand up and try the old "smash the chair against the wall to effect my escape" routine. Just make sure the chair is already backed up against a wall when you activate the rod. (It doesn't do much good if the chair's in the middle of the room where he can just scoot it out from under the rod.)</p><p></p><p>100. An immovable rod placed just out of the reach of a rust monster's antennae might keep it preoccupied for awhile. (Iron is one of a rust monster's favorite metals, and immovable rods are made of iron.)</p></blockquote><p></p>
[QUOTE="Richards, post: 216292, member: 508"] 91. An immovable rod activated while sticking out between the spokes of a cart or wagon's wheel makes a handy "parking brake" when the vehicle's stopped on the side of a hill or incline. Even if the wheels aren't spoked, you can place the rod behind a wheel to prevent the vehicle from moving downhill. 92. You can also use an immovable rod as an "emergency brake." If the wagon you're in gets unhitched from the horses that were pulling it, you can slap an immovable rod in front of the wagon and activate it. Just be prepared for the sudden lurch, as it's liable to send you flying! 93. Tie a rope to both an activated immovable rod and the end of an arrow or a spear of any length and you get the landbound equivalent of a harpoon on a whaling ship. If the creature you hit with the weapon tries to flee, it either pulls the weapon out of its body forcefully (causing additional damage) or it remains tethered to the immovable rod, on a short leash as it were. 94. An immovable rod makes it easy to place your valuables up high enough at night to be out of reach of your gnome and halfling companions, especially those of a larcenous bent. Of course, this assumes that you're Medium-sized yourself. 95. An immovable rod can help stabilize your broken leg while you recuperate in a healing temple. You've seen people with their legs in traction, haven't you? Same principle. 96. Placing and activating an immovable rod on a banquet table (perhaps hidden under a decorative flower display or similar centerpiece) prevents the table from being tipped over. 97. If you're a wizard with one of those "revolving bookcase" secret doors in your library, you can "lock" the secret door with an immovable rod. Just place the rod behind a book in the bookcase on the side that normally swings forward and trigger it. That way, even if somebody discovers your secret door, they won't be able to activate it until they find and disarm the immovable rod. 98. Two immovable rods attached to a length of sturdy chain can immobilize even a sleeping dragon. You just need two people who can move silently up to the dragon, drape the chain over its neck, and activate the rods. Just be aware that the larger dragons often have Strength scores high enough to overcome the DC 30 Strength check required to counteract an immovable rod. (And then are you ever in trouble!) You might also bear in mind that walking in front of even an immobilized dragon sets you up for a nasty bit of breath weapon retaliation! 99. A captured enemy tied to a chair with an activated immovable rod standing on the chair seat between his legs won't be able to stand up and try the old "smash the chair against the wall to effect my escape" routine. Just make sure the chair is already backed up against a wall when you activate the rod. (It doesn't do much good if the chair's in the middle of the room where he can just scoot it out from under the rod.) 100. An immovable rod placed just out of the reach of a rust monster's antennae might keep it preoccupied for awhile. (Iron is one of a rust monster's favorite metals, and immovable rods are made of iron.) [/QUOTE]
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