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<blockquote data-quote="Kurotowa" data-source="post: 9146730" data-attributes="member: 27957"><p>In the MMO world, it's well established that one of the jobs of the game devs is to protect the players from themselves. If left alone, too many players will optimize all the fun out of the game. As one dev roughly put it (it's been many years so I'm paraphrasing), "If players could get a 1% damage increase by eating a live bug, the forums would be full of complains on how we're forcing them to eat buckets of bugs. It's our job to prevent the players from having to eat bugs."</p><p></p><p>So yes, players love crunch. But it's not always healthy to feed that love. Flooding the market with crunch so that creating a character is a complex job of cross referencing six or seven books at once is not good. Neither is putting out crunch so quickly that you can't do proper quality control, and most of the new crunch is uselessly weak with a few overpowered stand outs that completely warp the game environment.</p><p></p><p>One of the secrets they accidentally stumbled onto with 5e is that less is more. Putting out limited amounts of high quality crunch means the game is healthier and the fewer books you put out sell in higher amounts. A large part of why we've needed to wipe the slate clean with entirely new editions is to clear out all the junk crunch the last edition was buried under.</p><p></p><p>So yes, I'm happy that they're putting out crunch at a slower rate. If anything, I worry that the Eye of Hasbro being turned on the game will pressure the devs to revert to the old ways of trying to milk the players with more rapid releases, bringing us back to the bad old days.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9146730, member: 27957"] In the MMO world, it's well established that one of the jobs of the game devs is to protect the players from themselves. If left alone, too many players will optimize all the fun out of the game. As one dev roughly put it (it's been many years so I'm paraphrasing), "If players could get a 1% damage increase by eating a live bug, the forums would be full of complains on how we're forcing them to eat buckets of bugs. It's our job to prevent the players from having to eat bugs." So yes, players love crunch. But it's not always healthy to feed that love. Flooding the market with crunch so that creating a character is a complex job of cross referencing six or seven books at once is not good. Neither is putting out crunch so quickly that you can't do proper quality control, and most of the new crunch is uselessly weak with a few overpowered stand outs that completely warp the game environment. One of the secrets they accidentally stumbled onto with 5e is that less is more. Putting out limited amounts of high quality crunch means the game is healthier and the fewer books you put out sell in higher amounts. A large part of why we've needed to wipe the slate clean with entirely new editions is to clear out all the junk crunch the last edition was buried under. So yes, I'm happy that they're putting out crunch at a slower rate. If anything, I worry that the Eye of Hasbro being turned on the game will pressure the devs to revert to the old ways of trying to milk the players with more rapid releases, bringing us back to the bad old days. [/QUOTE]
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