Check Out This Early Ravenloft: The Horrors Within Artwork

You can check the artwork out in all its full glory below.
castle ravenloft.jpg

As part of today's reveal of Ravenloft: The Horrors Within, Wizards of the Coast also released several pieces of early preview artwork for the new book. You can check the artwork out in all its full glory below:

Ravenloft-Art2_AlejandroPacheco.jpg

Ravenloft-Art3_MatthewG.Lewis.jpg


Ravenloft-Art3_RomainKurdi.jpg

Ravenloft-Art4_SylvainSarrailh.jpg

Ravenloft-Art1_BastienGrivet.jpg


And here's the cover artwork (by Anna Podedworna) and alternate cover artwork (by Pam Wishbow):

Ravenloft-CoverArtAlt_PamWishbow.jpg


Ravenloft-CoverArt_AnnaPodedworna.jpg


Ravenloft: The Horrors Within was one of several products announced today. You can find a full rundown here.
 

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Christian Hoffer

Christian Hoffer

Understandable!

While I'm on the fence about Cthulhu in D&D, I do understand your point of view here. I like both D&D and Lovecraft, but I also like Godzilla, for example, and while a reference in some way to the Kaiju genre in a 5e book is cool (we've seen some of it so far!), having actual, literal Godzilla™️ show up in this book would weird me out. There's "two great tastes that taste great together", and there's "pop culture for the sake of pop culture".
I think what bothers me - to modify your excellent example - is the implication that if Cthulhu or Godzilla is in Ravenloft, they aren't anywhere else. Ravenloft is supposed to be a trap, after all.

edit: I think this really is the crux of it for me. Putting Mythos stuff in Ravenloft? A little out there, but doesn't bother me. Nightgaunts and the cats of Ulthar could be natural fits. But the big C himself? Weird.
 

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Revisiting Red Masques in this book would not be impossible.
Not in this book. Masque is set on 1890's Earth and was extremely low magic. It doesn't port over to regular D&D well, on par with making Star Wars a D&D setting. You can't do that with a free pages, you need at least a full book and realistically a lot or changes to the core to work. AD&D 2e was too high magic for it; 5e would need a near rebuild of every class.

Honestly, I'm fine with letting MotRD stay buried. There are far better Victorian Gothic horror RPGs built for that thing.
 

Not in this book. Masque is set on 1890's Earth and was extremely low magic. It doesn't port over to regular D&D well, on par with making Star Wars a D&D setting. You can't do that with a free pages, you need at least a full book and realistically a lot or changes to the core to work. AD&D 2e was too high magic for it; 5e would need a near rebuild of every class.

Honestly, I'm fine with letting MotRD stay buried. There are far better Victorian Gothic horror RPGs built for that thing.
I would think porting Masque over to Cthulhu by Gaslight would actually be a better fit.
 




Sorry/not sorry, pastiche and campy crossover are fantastic.
Pastiche is fine and often good. Campy crossover can be fun in small doses. Modern entertainment has blended all pop culture into bland, flavorless slop, and it’s terrible. I just want things to be unashamed to be themselves again. Be the best they can be at the thing that makes them unique, instead of trying to be exactly like everything else.
 

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