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<blockquote data-quote="Jer" data-source="post: 8602427" data-attributes="member: 19857"><p>Why assume that something like an intro character exists?</p><p></p><p>Most folks play superhero games to be superheroes. Either to be Spider-man or to make up their own characters who are on the level of spider-man. Superhero games aren't usually level progression games because of that - even Mutants and Masterminds which started as a d20 based system had character power levels as a dial to turn not a level to attain.</p><p></p><p>The superhero games that tried to ape D&D with some kind of progression from low power to high power have never caught on. Because they're a bad fit for the genre. The genre is that one day you could get bit by a radioactive mongoose and suddenly become a hero who is at the same power level as Spider-man or Iron man right from the start. I'd assume that just about any character you make would be as complex as Spider-man.</p></blockquote><p></p>
[QUOTE="Jer, post: 8602427, member: 19857"] Why assume that something like an intro character exists? Most folks play superhero games to be superheroes. Either to be Spider-man or to make up their own characters who are on the level of spider-man. Superhero games aren't usually level progression games because of that - even Mutants and Masterminds which started as a d20 based system had character power levels as a dial to turn not a level to attain. The superhero games that tried to ape D&D with some kind of progression from low power to high power have never caught on. Because they're a bad fit for the genre. The genre is that one day you could get bit by a radioactive mongoose and suddenly become a hero who is at the same power level as Spider-man or Iron man right from the start. I'd assume that just about any character you make would be as complex as Spider-man. [/QUOTE]
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