Check Out This Preview of the Marvel Multiverse Role-Playing Game

On April 20th, the 120-page softcover playtest book for the new Marvel Multiverse Role-Playing Game by Matt Forbeck will be available to purchase for $9.99; the final game is due to be released next year, in 2023.

Marvel has revealed some of the playtest book, in which you use the new d616 system and profiles for Spider-Man, Captain America, Captain Marvel, Wolverine and more, in an introductory scenario called Enter: Hydra. The scenario involves a hostage situation at the Howard & Maria Stark Center for Galactic History.


The d616 system uses three d6s. Designer Matt Forbeck says "If you get a 1 on the Marvel die, you get a fantastic result and something amazing happens. If you get 6 on both of the other dice—or a 6-1-6 result—that’s an ultimate fantastic roll, which is even better."

marrpgptestrbtpb_int-7.jpg


The words MARVEL contains initials for the game's six ability scores -- Might, Agility, Resilience, Vigilance, Ego, and Logic. Each character has an archetype, such as a striker or blaster, and the archetype combines with the abilities to give bigger attack rolls.

Here's a quick look at Spider-Man! For reference a normal human stat is between -4 and +4.

marrpgptestrbtpb_int-12_0.jpg

 

log in or register to remove this ad

Russ Morrissey

Russ Morrissey



The system looks like a vaguely simplified version of Champions where you are rolling high, rather than low.

For the attributes, I’d imagine if you were to multiply the scores by five, they’d end up being equivalent to the Champions score - so 2 would be a baseline of 10, 7 would be 35.
 

dbm

Adventurer
I can't tell if any of Spider-Man's attributes are good or amazing. For all I know they might be typical or even poor.
The article linked to has some more information. Normal human stat ranges are between -4 and +4.
 
Last edited:

Undrave

Hero
That's a lot of numbers... And they're doing the DnD thing where you have a score and a modifier, instead of cutting the crap and just having a single number for both situations. I also wonder how the modifiers are calculated...

Is it me or it feels a little too crunchy for the intended target audience?
 




It looks like there are too many traditional terms and numbers for this to be doing anything new and special in the super-rpg sphere.

The original announcement did say this: "...the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market...", so I would expect familiar terms and mechanics to be part of it.
 

Jer

Legend
Supporter
That's a lot of numbers... And they're doing the DnD thing where you have a score and a modifier, instead of cutting the crap and just having a single number for both situations. I also wonder how the modifiers are calculated...
A score, a modifier AND a defense for each attribute. That seems excessive, but I'll read the rules to see how it goes.

One thing going for it is that superhero games don't usually require characters to advance over time, and the power trees they show on the website indicate how powers grow, so there might not be much recalcuation of those attributes once they're first computed.

Is it me or it feels a little too crunchy for the intended target audience?
It depends on who their target audience is. If it's hardcore Marvel comics fans it might actually be fine - the obsession about numerical stats would probably play well with the that audience. If it's supposed to be for fans of the movies I suspect it's a bit too much.
 

JAMUMU

Justified & Ancient
The original announcement did say this: "...the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market...", so I would expect familiar terms and mechanics to be part of it.
It looks familiar, but (to me) not in a good way. Derived stats, movement expressed as an abstract number then as a secondary quantity (that probably definitely isn't just FASERIP's Areas). Numbers that are modifiers that also seem to be other numbers. Power-trees. Roll and add modifers then add another modifier. Mechanically restrictive "classes"/archetypes. That's what I'm taking from reading the feature, and while I don't mind familiar terms/mechanics in-and-of-themselves, it just all seems a bit clumsy and clunky in its implementation.

I do hope to be corrected by the final document, however!
 

It depends on who their target audience is. If it's hardcore Marvel comics fans it might actually be fine - the obsession about numerical stats would probably play well with the that audience. If it's supposed to be for fans of the movies I suspect it's a bit too much.

The preview specifically mentions the Marvel Comics Universe, not Cinematic, but as in my reply a couple of posts back, they are also calling it an easy-to-learn system. I expect once the full game is out that they will make a supplement for the Cinematic version as well.
 



JohnA

Villager
It depends on who their target audience is. If it's hardcore Marvel comics fans it might actually be fine - the obsession about numerical stats would probably play well with the that audience. If it's supposed to be for fans of the movies I suspect it's a bit too much.
Agree, but they gonna sell a lot of copies to the latter. However, we may be in the golden days of TTRPG, and MANY MANY more people are playing DnD than just even 10 years ago; so there is probably the biggest, most capable audience for this game ever right now. For Marvel, right time right place. If this game is good, it's going to possibly rival Dnd. Note, I said "possibly."
 


JohnA

Villager
It looks familiar, but (to me) not in a good way. Derived stats, movement expressed as an abstract number then as a secondary quantity (that probably definitely isn't just FASERIP's Areas). Numbers that are modifiers that also seem to be other numbers. Power-trees. Roll and add modifers then add another modifier. Mechanically restrictive "classes"/archetypes. That's what I'm taking from reading the feature, and while I don't mind familiar terms/mechanics in-and-of-themselves, it just all seems a bit clumsy and clunky in its implementation.

I do hope to be corrected by the final document, however!
There some things about Peter Parker's character sheet that immediately catch my eye: The damage done has TWO modifiers-how's that gonna work??? and he also has ranged damage, with the same amount and modifiers; the descriptive text is horrible, no editor would let all of that passive language fly in final copy-if they do, this is a very amateurish production (the second paragraph is an abomination of writing, four passive sentences in a row, barf). My guess, my hope - this is a rough draft.
 

Jer

Legend
Supporter
There some things about Peter Parker's character sheet that immediately catch my eye: The damage done has TWO modifiers-how's that gonna work???
It looks like the Fight damage is 3d6 + Agility mod + Might rank while the Ranged damage is 3d6 + Agility mod + Agility rank.

Mixing ranks and modifiers seems really weird but that's what it looks like. Guess we'll see in a few days.

and he also has ranged damage, with the same amount and modifiers; the descriptive text is horrible, no editor would let all of that passive language fly in final copy-if they do, this is a very amateurish production (the second paragraph is an abomination of writing, four passive sentences in a row, barf). My guess, my hope - this is a rough draft.
That writing style you're noticing is very much Marvel's house style - read it in the voice of Stan Lee providing voiceover narration for a cartoon and that's Marvel's style for non-comic book works. It's not a rough draft, it's an intentional style choice.
 

Gradine

Final Form (they/them)
At the very least, the derived stats are pretty simple to calculate. Modifier appears to be entirely linear (with a 0 = +7), and Defense is just the Modifier +11.

I'm guessing that Spidey here is an example of a pretty high-leveled character (Rank 10, it seems?). I would hope that intro characters are quite a bit more simplified.
 

Visit Our Sponsor

Latest threads

Dungeon Delver's Guide

An Advertisement

Advertisement4

Top