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<blockquote data-quote="Jer" data-source="post: 8602829" data-attributes="member: 19857"><p>"Street level character" and "intro character" are not the same thing. A street level character isn't like a 1st level character in a D&D game - it's its own thing and may actually have as much complexity as a cosmic character - or possibly more. I can make a cosmic character in Champions, Mutants and Masterminds, or Icons who has basically a handful of powers that come down to "I can fly through space and punch and laser real good" or I can make a street-level character who is 1970s Batman - probably one of the more complicated characters to try to play between his gadgets, his martial arts abilities, and his various investigative abilities. </p><p></p><p></p><p>Sure, and you can see that in the power trees that they have laid out for Spider-man. I would argue that every supers game has something like that - usually wrapped up in a stunt system where you can perform some kind of new stunt with your powers and then buy it as a permanent trait later with XP.</p><p></p><p>But it's not the same as having an "intro character" - the complexity of Spider-man is there from Amazing Fantasy #15 - he accumulates more ways to use his powers over time but he's got all of his powers right from the start. It's not like he goes from a level 1 hero in AF #15 to a cosmic powerhouse over the course of his book. (In fact he did become a cosmic powerhouse for a little while, but that was a plot thing where he got cosmic powers and they went away after a few months, not because of a character progression).</p></blockquote><p></p>
[QUOTE="Jer, post: 8602829, member: 19857"] "Street level character" and "intro character" are not the same thing. A street level character isn't like a 1st level character in a D&D game - it's its own thing and may actually have as much complexity as a cosmic character - or possibly more. I can make a cosmic character in Champions, Mutants and Masterminds, or Icons who has basically a handful of powers that come down to "I can fly through space and punch and laser real good" or I can make a street-level character who is 1970s Batman - probably one of the more complicated characters to try to play between his gadgets, his martial arts abilities, and his various investigative abilities. Sure, and you can see that in the power trees that they have laid out for Spider-man. I would argue that every supers game has something like that - usually wrapped up in a stunt system where you can perform some kind of new stunt with your powers and then buy it as a permanent trait later with XP. But it's not the same as having an "intro character" - the complexity of Spider-man is there from Amazing Fantasy #15 - he accumulates more ways to use his powers over time but he's got all of his powers right from the start. It's not like he goes from a level 1 hero in AF #15 to a cosmic powerhouse over the course of his book. (In fact he did become a cosmic powerhouse for a little while, but that was a plot thing where he got cosmic powers and they went away after a few months, not because of a character progression). [/QUOTE]
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