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<blockquote data-quote="Anon Adderlan" data-source="post: 8616857" data-attributes="member: 53053"><p>Not really.</p><p></p><p>The only feedback our rodent overlords are interested in is how many buy the playtest, and how many participate in feedback. Everything else it irrelevant. They're already locked into major design choices which won't be changing no matter how poorly they work. And contrary to intuition people who pay to participate are more likely to continue doing so regardless of how satisfied they are with the initial product.</p><p></p><p>The design priorities are as soulless as them come. Like hey, how about we use the #Marvel logo for critical successes, because that would condition folks to feel excited whenever they see it? How about we have the stats spell out #Marvel, because that's what #FASERIP does? How about we have classes and levels, because that's what Dungeons & Dragons does? How about we push folks into using our digital tools with unnecessarily convoluted and pedantic charts and power trees, because virtual tabletops and actual plays are all the rage? Because we don't <em>know</em> what makes these successful, only that they are.</p><p></p><p>Ultimately they're attempting to compete with Mutants & Masterminds, which is already the most popular supers RPG on #Roll20 and only growing. What they fail to realize is unless Green Ronin pulls a 4e they will <em>never</em> achieve a similar market share because there are already established products which fill that niche <em>better</em> than they do.</p><p></p><p>Expect the final product to be virtually identical, sport multiple variant covers, be aggressively tied into digital tools, and then silently disappear once #Disney discovers it isn't making enough money for them. Again.</p></blockquote><p></p>
[QUOTE="Anon Adderlan, post: 8616857, member: 53053"] Not really. The only feedback our rodent overlords are interested in is how many buy the playtest, and how many participate in feedback. Everything else it irrelevant. They're already locked into major design choices which won't be changing no matter how poorly they work. And contrary to intuition people who pay to participate are more likely to continue doing so regardless of how satisfied they are with the initial product. The design priorities are as soulless as them come. Like hey, how about we use the #Marvel logo for critical successes, because that would condition folks to feel excited whenever they see it? How about we have the stats spell out #Marvel, because that's what #FASERIP does? How about we have classes and levels, because that's what Dungeons & Dragons does? How about we push folks into using our digital tools with unnecessarily convoluted and pedantic charts and power trees, because virtual tabletops and actual plays are all the rage? Because we don't [I]know[/I] what makes these successful, only that they are. Ultimately they're attempting to compete with Mutants & Masterminds, which is already the most popular supers RPG on #Roll20 and only growing. What they fail to realize is unless Green Ronin pulls a 4e they will [I]never[/I] achieve a similar market share because there are already established products which fill that niche [I]better[/I] than they do. Expect the final product to be virtually identical, sport multiple variant covers, be aggressively tied into digital tools, and then silently disappear once #Disney discovers it isn't making enough money for them. Again. [/QUOTE]
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