<This should be moved to House Rules IMO>Pyrex said:Here's about the closest I'd let it get in one of my games:
Combat Tactics
PreReq: BAB 6+
As a full-round action you may make a single melee attack with a +2 bonus to the attack roll. If your BAB is 11 or higher, you add +5 to your roll.
This means you only get one attack, even if you ordinarily would get 3+. A +5 bonus (or more) is *huge* and should be expensive.
As noted, I'd go with +1 and +2 per attack given up (up to +5) but this is pretty close. It is really handy when you have a high target needed. I think as written it is a bit too much.Stalker0 said:Here's another feat from the same book, lower prereq, weaker overall...see what you all think about this one:
Attack Focus
Prereq: BAB +6
When you use the full attack action you make a single attack. You recieve +2 to this attack, +2 for every attack you gave up.
15/10/5 would become a single attack at +21.
I'm thinking of making this one require combat expertise as a prereq and go with this instead of the other feats.
What do you think?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.