D&D General Chef feat should be an origin feat


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I'll post it since you forgot to include it.

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It should totally be an Origin Feat. To be honest though, I don’t think there should be a distinction between Origin Feats and other Feats. If the only difference is that Origin Feats don’t give +1 to an ability score, just remove the ability score increase from all Feats, and say at ASI levels you get +1 to an ability score and a Feat.
 
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It should totally be an Origin Feat. To be honest though, I don’t think there should be a distinction between Origin Feats and other feats. If the only difference is that Origin Feats don’t give +1 to an ability score, just remove the ability score increase from all Feats, and say at ASI levels you get +1 to an ability score and a Feat.

Origin feats essentially a curated free feat.

Pick any feat is a bit different
 


I get that, but I think pick any feat would have been better

That leads to powergamimg. No one's giving pick the bad feats generally (well sone do).

If you let people pick from a curated lists it keeps the power level down.

Higher the power level usually increases the rate at which DMs quit.
 

It should totally be an Origin Feat. To be honest though, I don’t think there should be a distinction between Origin Feats and other Feats. If the only difference is that Origin Feats don’t give +1 to an ability score, just remove the ability score increase from all Feats, and say at ASI levels you get +1 to an ability score and a Feat.
I like what Black Flag did with a pick from 3 talents (feats).
My backgrounds project will use a similar system for expanded feat lists.

My tinker recommends
  • Crafter
  • Magic Initiate (Wizard)
  • Skilled
  • Tavern Brawler
  • and from Tasha’s Artificer Initiate
To me it helps provide more story, as would expanding the feats available as you suggest.
 

That leads to powergamimg. No one's giving pick the bad feats generally (well sone do).

If you let people pick from a curated lists it keeps the power level down.

Higher the power level usually increases the rate at which DMs quit.
This is silly.

You think anyone that cares about optimizing is taking the crafting feat when they can take Lucky?

Most players don’t even optimize, and the ones that do, still do with the current origin feats.
 

I was surprised when Chef wasn't a starter feat, it made a lot of sense thematically. I understand the logic because of the ASI but I wish they had just tweaked it a bit instead.
 

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