Hussar
Legend
Umm, that is precisely what you said.
So, what exactly do you mean if it wasn't that the text of the game is pointless and everything develops from how the game is being played at the table?
Prosfilaes said:I don't trust forewords to accurately reflect how the game is being played, or even necessarily how the game is designed to be played. I'm curious if WoD authors ever had that explicit contrast put to them, the need to sell the game as dramatic, angsty art and yet write stuff that appeals to the group of people who just wanted to play vampires and werewolfs for maximum carnage.
Read more: http://www.enworld.org/forum/showth...Illusion-of-Game-Balance/page38#ixzz3HvOqCsjO
Yes, what the creator thought of his creation does have to factor in. But I don't get what that has to do with the second part; it's possible the self-definition is unachievable in the game system or that the fullest design potential is more then what the designers dreamed of. I'd pull out Starcraft and probably OD&D for the second, and any number of failed games for the first.
Read more: http://www.enworld.org/forum/showth...Illusion-of-Game-Balance/page39#ixzz3HvP7vneU
And who really cares how the game is supposed to be played? We're gamers, and good games are ones that play well in practice, and frequently even if the developer is there to explain how it's supposed to be played, maybe people like it better this way! Nothing really matters but the game in play.
Read more: http://www.enworld.org/forum/showth...Illusion-of-Game-Balance/page40#ixzz3HvPcgJTW
That's useless. Utterly and incredibly so.hussar said:I care about what the game says it's trying to do.
Read more: http://www.enworld.org/forum/showth...Illusion-of-Game-Balance/page42#ixzz3HvQ5NYf7
So, what exactly do you mean if it wasn't that the text of the game is pointless and everything develops from how the game is being played at the table?