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<blockquote data-quote="Reidzilla" data-source="post: 1585884" data-attributes="member: 16198"><p><span style="color: DarkOrange">What is this all about?</span></p><p>The Road to Nowhere adventures are design to cater to players that are new to the post-apocalyptic setting of Darwin's World while still being fun for those of us who pine for the old school Gamma World days. The basic premise is that the characters will travel with a massive caravan consisting of merchants and explorers that is heading to the fabled desert of Nowhere (western Mid-West USA). Each adventure will deal with a threat or challenge that the caravan encounters. The caravan idea helps give the PC a reason to stick together and not eat each other. It all allows the campaign to move around to different locals each adventure without to much contrivance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><span style="color: DarkOrange">What do I mean by post-apocalyptic setting? </span> </p><p>The world as we know it have been destroyed in a great world. While limited Tactical Nuclear strike did occur, the majority of the damage was done by chemical and biological warfare. The introduction of genetically engineered viruses, further mutated by bio-toxic waste and radiation, caused what living things that survived the initial war to evolve rapidly. The mutations that endured became fully functional within only a few generations. Among Humans it created a vast population of gifted mutants that outnumbers pure humans 20 to 1. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p><span style="color: DarkOrange">Eeeuu! Why would I want to play in a world like that?!?!? </span></p><p>The Road to Nowhere adventures are not based on the tedious struggle to survive. Instead they focus on the heroic effort of exploration, discovery of forgotten technology, and making the world a better place by blowing away lots of bad monsters and evil Mutants!! The pay ain't bad either! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p><span style="color: DarkOrange">Do I get to keep my character and advance him like in a "Living" campaign?</span></p><p>Yes. Your first time at a Road to Nowhere adventure, you will pick from a variety of almost complete 5th level character templates. After adjusting and adding a few things, you'll be ready to play. To help prevent characters from becoming to “cookie cutter”, each template will only be used a few times, thus your PC will only be likely to meet 2 or 3 others that are very similar. After each game session, I will collect the Character sheets and save them. Whenever you join another Road to Nowhere adventure, you will get to advance your character while new player are finishing theirs’. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p><span style="color: DarkOrange">Finally, why do I think people will like to play my Darwin's World, Road to Nowhere event?</span></p><p>Because you get to explore an weird world of wonder; discovery of forgotten technology and ancient weapons of power; and you get to make the world a better place by blowing away lots of bad monsters and evil Mutants!! Cripes! What more could you want! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Reidzilla, post: 1585884, member: 16198"] [COLOR=DarkOrange]What is this all about?[/COLOR] The Road to Nowhere adventures are design to cater to players that are new to the post-apocalyptic setting of Darwin's World while still being fun for those of us who pine for the old school Gamma World days. The basic premise is that the characters will travel with a massive caravan consisting of merchants and explorers that is heading to the fabled desert of Nowhere (western Mid-West USA). Each adventure will deal with a threat or challenge that the caravan encounters. The caravan idea helps give the PC a reason to stick together and not eat each other. It all allows the campaign to move around to different locals each adventure without to much contrivance. ;) [COLOR=DarkOrange]What do I mean by post-apocalyptic setting? [/COLOR] The world as we know it have been destroyed in a great world. While limited Tactical Nuclear strike did occur, the majority of the damage was done by chemical and biological warfare. The introduction of genetically engineered viruses, further mutated by bio-toxic waste and radiation, caused what living things that survived the initial war to evolve rapidly. The mutations that endured became fully functional within only a few generations. Among Humans it created a vast population of gifted mutants that outnumbers pure humans 20 to 1. :eek: [COLOR=DarkOrange]Eeeuu! Why would I want to play in a world like that?!?!? [/COLOR] The Road to Nowhere adventures are not based on the tedious struggle to survive. Instead they focus on the heroic effort of exploration, discovery of forgotten technology, and making the world a better place by blowing away lots of bad monsters and evil Mutants!! The pay ain't bad either! :D [COLOR=DarkOrange]Do I get to keep my character and advance him like in a "Living" campaign?[/COLOR] Yes. Your first time at a Road to Nowhere adventure, you will pick from a variety of almost complete 5th level character templates. After adjusting and adding a few things, you'll be ready to play. To help prevent characters from becoming to “cookie cutter”, each template will only be used a few times, thus your PC will only be likely to meet 2 or 3 others that are very similar. After each game session, I will collect the Character sheets and save them. Whenever you join another Road to Nowhere adventure, you will get to advance your character while new player are finishing theirs’. :cool: [COLOR=DarkOrange]Finally, why do I think people will like to play my Darwin's World, Road to Nowhere event?[/COLOR] Because you get to explore an weird world of wonder; discovery of forgotten technology and ancient weapons of power; and you get to make the world a better place by blowing away lots of bad monsters and evil Mutants!! Cripes! What more could you want! :) [/QUOTE]
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