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<blockquote data-quote="darkbard" data-source="post: 9228787" data-attributes="member: 1282"><p><em>Now that the drakes are defeated, you have a moment to take in your surrounding in much greater detail. Once, this must have been a beautiful locale, for even a century or more after whatever calamity befell this place, the marble and limestone ruins reveal quality material and craftsmanship, and the thick undergrowth is the progeny of revered and cultivated flora. However, something else, something malevolent seems to have rooted itself here as well. Much of the flora is blackened and withered, unusually so, even for this season. And no birdsong or scurrying animals typical of the forest can be heard, as if they avoid this place. Below you, the crevasse beckons, evoking a sense of dread, foreboding, perhaps even a promise of suffering should you continue.</em></p><p></p><p><strong>Combat Successfully Resolved</strong></p><p><strong></strong></p><p><strong>Rewards:</strong> Feybloom Hazard 150 + Leaping Felldrake 100 + Needlefang Drake Swarm 125 + Hellborn Crested Felldrake 125 = 500 XP/5 PCs = <strong>100 XP/PC</strong>.</p><p></p><p><strong>Treasure:</strong> <strong>40 gp</strong> (Parcel 1.10).</p><p></p><p>Take a Short Rest. Note Healing Surges spent + current total, as well as APs available.</p><p></p><p>Write a short transition scene describing (1) the combat fallout, (2) the treasure (could be coin, could be harvested trophy, could be an old art relic appropriate to a temple, and so on), and (3) your next step. Will you continue to brave the crevasse into the Sunken Vault? Or is Jendi’s drive to “seek the dark mysteries”--in particular The Armor of Dark Majesty--deterred by such fierce guardians? Does Toriq’s Quest to find the malevolence behind the ghoul and its twig blight servitors necessitate plumbing this old ruin further? Or will you return to Ravenswood, satisfied that you have found this place and can return if need be?</p><p></p><p>If you intend to descend into the crevasse, we will smash cut directly into another combat encounter.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9228787, member: 1282"] [I]Now that the drakes are defeated, you have a moment to take in your surrounding in much greater detail. Once, this must have been a beautiful locale, for even a century or more after whatever calamity befell this place, the marble and limestone ruins reveal quality material and craftsmanship, and the thick undergrowth is the progeny of revered and cultivated flora. However, something else, something malevolent seems to have rooted itself here as well. Much of the flora is blackened and withered, unusually so, even for this season. And no birdsong or scurrying animals typical of the forest can be heard, as if they avoid this place. Below you, the crevasse beckons, evoking a sense of dread, foreboding, perhaps even a promise of suffering should you continue.[/I] [B]Combat Successfully Resolved Rewards:[/B] Feybloom Hazard 150 + Leaping Felldrake 100 + Needlefang Drake Swarm 125 + Hellborn Crested Felldrake 125 = 500 XP/5 PCs = [B]100 XP/PC[/B]. [B]Treasure:[/B] [B]40 gp[/B] (Parcel 1.10). Take a Short Rest. Note Healing Surges spent + current total, as well as APs available. Write a short transition scene describing (1) the combat fallout, (2) the treasure (could be coin, could be harvested trophy, could be an old art relic appropriate to a temple, and so on), and (3) your next step. Will you continue to brave the crevasse into the Sunken Vault? Or is Jendi’s drive to “seek the dark mysteries”--in particular The Armor of Dark Majesty--deterred by such fierce guardians? Does Toriq’s Quest to find the malevolence behind the ghoul and its twig blight servitors necessitate plumbing this old ruin further? Or will you return to Ravenswood, satisfied that you have found this place and can return if need be? If you intend to descend into the crevasse, we will smash cut directly into another combat encounter. [/QUOTE]
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