darkbard
Legend
Herein will be the play and record of a solo (1 player, 1 gamemaster) Fiction First, Story Now, No Myth 4E D&D game between myself (as GM) and @Nephis . We will partake of many standard Heroic Fantasy tropes and themes, including many classic D&Disms, but nothing is canonical until it shows up in actual play.
We held a Session Zero in which the player created four PCs, with rough personalities (described with pithy drives/goals/ambitions), and then we collaboratively "drew the map" for the game (theater-of-the-mind style), defining a few key locales in which to start play. Then the player crafted Minor Quests, which will serve to drive play forward. The game will be player driven, which is to say scenes and challenges will be framed around and from PC concerns and the actions they take. Fiction will be emergent.
The PCs are
(1) Jendi, Half-elf Warlock MC Wizard, son of Juniper (a renowned if marginalized witch living at the edge of the forest near Ravenswood) and an expelled student from The Order of the Ebony Tower in Blackstone, lured into pursuit of the dark arts, having forged a Pact with The Raven Queen,
(2) Mylistra, Drow Cleric MC Assassin, a hedge witch passing herself off as a member of society, if marginalized, in the surface world in Juniper House, after renouncing the mad (literally) society of her people,
(3) Nemo, Halfling Rogue, a teen shipyard worker and freedom fighter, who befriended the charismatic Jendi and holds a fascination with the feyfolk, and
(4) Toriq, Half-orc Warden MC Ranger, Juniper's daughter and half-sister to Jendi and member of the Guardians of the Ruby Spire, an enchanted Grove of eternal spring surrounding a great crystal ... growth? fallen object from the sky? ... deep within the forest outside Ravenswood.
The player-crafted Beliefs/Drives/Instincts, followed by initial Minor Quests:
J • Seek the dark mysteries
• Relish in the Raven Queen's power
M • Always keep to the shadows
• Seek new horizons
• Find a cure for the madness that besets Drow society
N • Free my people (Halflings from tyranny of Humans/Half-orcs)
• Trust reluctantly but tenaciously
T • Protect the (secrets of the) forest
• Return kindness with kind
Quests
J • Retrieve lost Armor of Dark Majesty rumored to be within the Sunken Vault
M • Help Elena escape her father
N • Free Cousin Beppa from prison
T • Protect the Dryad Dryope of the Primordial Chestnut Grove
After @Nephis posts the mechanical character summaries, I will frame a scene drawing upon one or more of these Quests and we will do some free play to find the initial conflict therein.
Here is the rough setting as worked out in Session Zero:
Ravenswood
• Industrial logging and mill town; manufactories, magical and industrial pollutants
• 3-caste hierarchy: Human and Half-orc citizens > outsiders > Halfling and Goblin underclass; run by trade guilds, with appointed Lord Mayor
• Frontier vibe; connected to civilization by river trade (Blackstone)
The Forest
• Beset by industry, logging, pollution
• Magical location: The Ruby Spire, eternal spring, aberrant creatures, protected by order of primal guardians
• Settlement: Grimmglimtë, subterranean city of Drow; plagued by madness induced by Ravenswood pollution
• Forest fey: Goblins, Elves, unicorns, spiders, Centaurs, Satyrs, Dryads, Harpies, Hags
Blackstone
• Cosmopolitan capital; hereditary Gynarch and her court; aloof and hedonistic citizenry
• Center of magic and learning; Order of the Ebony Tower
We held a Session Zero in which the player created four PCs, with rough personalities (described with pithy drives/goals/ambitions), and then we collaboratively "drew the map" for the game (theater-of-the-mind style), defining a few key locales in which to start play. Then the player crafted Minor Quests, which will serve to drive play forward. The game will be player driven, which is to say scenes and challenges will be framed around and from PC concerns and the actions they take. Fiction will be emergent.
The PCs are
(1) Jendi, Half-elf Warlock MC Wizard, son of Juniper (a renowned if marginalized witch living at the edge of the forest near Ravenswood) and an expelled student from The Order of the Ebony Tower in Blackstone, lured into pursuit of the dark arts, having forged a Pact with The Raven Queen,
(2) Mylistra, Drow Cleric MC Assassin, a hedge witch passing herself off as a member of society, if marginalized, in the surface world in Juniper House, after renouncing the mad (literally) society of her people,
(3) Nemo, Halfling Rogue, a teen shipyard worker and freedom fighter, who befriended the charismatic Jendi and holds a fascination with the feyfolk, and
(4) Toriq, Half-orc Warden MC Ranger, Juniper's daughter and half-sister to Jendi and member of the Guardians of the Ruby Spire, an enchanted Grove of eternal spring surrounding a great crystal ... growth? fallen object from the sky? ... deep within the forest outside Ravenswood.
The player-crafted Beliefs/Drives/Instincts, followed by initial Minor Quests:
J • Seek the dark mysteries
• Relish in the Raven Queen's power
M • Always keep to the shadows
• Seek new horizons
• Find a cure for the madness that besets Drow society
N • Free my people (Halflings from tyranny of Humans/Half-orcs)
• Trust reluctantly but tenaciously
T • Protect the (secrets of the) forest
• Return kindness with kind
Quests
J • Retrieve lost Armor of Dark Majesty rumored to be within the Sunken Vault
M • Help Elena escape her father
N • Free Cousin Beppa from prison
T • Protect the Dryad Dryope of the Primordial Chestnut Grove
After @Nephis posts the mechanical character summaries, I will frame a scene drawing upon one or more of these Quests and we will do some free play to find the initial conflict therein.
Here is the rough setting as worked out in Session Zero:
Ravenswood
• Industrial logging and mill town; manufactories, magical and industrial pollutants
• 3-caste hierarchy: Human and Half-orc citizens > outsiders > Halfling and Goblin underclass; run by trade guilds, with appointed Lord Mayor
• Frontier vibe; connected to civilization by river trade (Blackstone)
The Forest
• Beset by industry, logging, pollution
• Magical location: The Ruby Spire, eternal spring, aberrant creatures, protected by order of primal guardians
• Settlement: Grimmglimtë, subterranean city of Drow; plagued by madness induced by Ravenswood pollution
• Forest fey: Goblins, Elves, unicorns, spiders, Centaurs, Satyrs, Dryads, Harpies, Hags
Blackstone
• Cosmopolitan capital; hereditary Gynarch and her court; aloof and hedonistic citizenry
• Center of magic and learning; Order of the Ebony Tower
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