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<blockquote data-quote="darkbard" data-source="post: 9238865" data-attributes="member: 1282"><p><strong>Encounter (Combat + Skill Challenge) Successfully Resolved.</strong></p><p><strong></strong></p><p><strong>Rewards: <em>Combat Encounter: </em></strong>Gulthias (L3 Elite Controller (Leader)) 300 XP, Abyssal Portal Hazard (L3 Hazard) 300 XP, Grasping Zombie (L1 Brute) 100 XP, 5 Decrepit Skeletons (L1 Minion Skirmishers) 125 XP, Blood Streams (L1 Hazard) 100 XP <strong>+ <em>Completed Quests </em></strong>Jendi's Minor Quest (recover the Armor of Dark Majesty) 100 XP, Toriq's Minor Quest (Rid Dryope's grove of malevolence) 100 XP= <strong>1125 XP/4 PCs = 281.25 XP/PC, let's call that 280/PC.</strong></p><p><strong></strong></p><p><strong>Treasure:</strong> <em><strong>Leather Armor of Dark Majesty +1</strong></em>, a Ritual Book containing one 1st level and one 2nd level Ritual (player’s choices), a brass mug with jade inlay (80 gp), and a gold ring set with bloodstones (100 gp) (Parcels 1.2, 1.6, 1.7)</p><p></p><p>Take a <strong>Short Rest</strong>. Mylistra has one use of Healing Word remaining from the combat, which you may make use of before this Short Rest.</p><p></p><p>You've discussed your desire for (1) an Extended Rest and (2) cleansing this corrupted place of its evil taint. Since we've already established that your Extended Rest must be made in the wilderness somewhere, ie before returning to Ravenswood, it makes sense to roll the latter into the former. So the overarching framework will be as follows:</p><p></p><p>L3 (due to threat level of this location, established by ghoul, deathlock wight, and vampire necromancer) C1 Skill Challenge (4 Successes before 3 Failures, 1 Secondary Skill, DCs 9/13) to establish safe camp/haven in dangerous territory featuring these 4 stock obstacles (and any twists if failures):</p><p></p><p>✦ Ensure low danger.</p><p></p><p>✦ Locate/create shelter/concealment.</p><p></p><p>✦ Locate/create amenities (food/water/fire supply via hunting/foraging/survivalism etc).</p><p></p><p>✦ Quartermaster/stewardship of supplies/setup.</p><p></p><p>That first obstacle, however, will itself be an embedded Skill Challenge, L3 C2 (6 Successes before 3 Failures, 1 Hard DC, 2 Secondary Skills, DCs 9/13/21) to ensure low danger in this desecrated place.</p><p></p><p>Write a short post with <strong>mechanical</strong> <strong>details</strong> of Surges, HPs, current XPs and progress towards L2, Ritual choices for Treasure reward (above), etc. and <strong>fiction </strong>as a transition from combat to the opening of the first obstacle in the SC (how you intend to go about cleansing this place of its evil, specifically: one task to start; I'll take it from there, pending outcomes of your various moves). I will then frame that obstacle for your response.</p><p></p><p>Consider, too, any additional <strong>Quests</strong>, Minor or Major, that have emerged for your PCs. Currently outstanding:</p><p></p><p>✦ Mylistra: Help Elena escape her father (Minor)</p><p></p><p>✦ Nemo: Free Cousin Beppa from prison (Minor)</p></blockquote><p></p>
[QUOTE="darkbard, post: 9238865, member: 1282"] [B]Encounter (Combat + Skill Challenge) Successfully Resolved. Rewards: [I]Combat Encounter: [/I][/B]Gulthias (L3 Elite Controller (Leader)) 300 XP, Abyssal Portal Hazard (L3 Hazard) 300 XP, Grasping Zombie (L1 Brute) 100 XP, 5 Decrepit Skeletons (L1 Minion Skirmishers) 125 XP, Blood Streams (L1 Hazard) 100 XP [B]+ [I]Completed Quests [/I][/B]Jendi's Minor Quest (recover the Armor of Dark Majesty) 100 XP, Toriq's Minor Quest (Rid Dryope's grove of malevolence) 100 XP= [B]1125 XP/4 PCs = 281.25 XP/PC, let's call that 280/PC. Treasure:[/B] [I][B]Leather Armor of Dark Majesty +1[/B][/I], a Ritual Book containing one 1st level and one 2nd level Ritual (player’s choices), a brass mug with jade inlay (80 gp), and a gold ring set with bloodstones (100 gp) (Parcels 1.2, 1.6, 1.7) Take a [B]Short Rest[/B]. Mylistra has one use of Healing Word remaining from the combat, which you may make use of before this Short Rest. You've discussed your desire for (1) an Extended Rest and (2) cleansing this corrupted place of its evil taint. Since we've already established that your Extended Rest must be made in the wilderness somewhere, ie before returning to Ravenswood, it makes sense to roll the latter into the former. So the overarching framework will be as follows: L3 (due to threat level of this location, established by ghoul, deathlock wight, and vampire necromancer) C1 Skill Challenge (4 Successes before 3 Failures, 1 Secondary Skill, DCs 9/13) to establish safe camp/haven in dangerous territory featuring these 4 stock obstacles (and any twists if failures): ✦ Ensure low danger. ✦ Locate/create shelter/concealment. ✦ Locate/create amenities (food/water/fire supply via hunting/foraging/survivalism etc). ✦ Quartermaster/stewardship of supplies/setup. That first obstacle, however, will itself be an embedded Skill Challenge, L3 C2 (6 Successes before 3 Failures, 1 Hard DC, 2 Secondary Skills, DCs 9/13/21) to ensure low danger in this desecrated place. Write a short post with [B]mechanical[/B] [B]details[/B] of Surges, HPs, current XPs and progress towards L2, Ritual choices for Treasure reward (above), etc. and [B]fiction [/B]as a transition from combat to the opening of the first obstacle in the SC (how you intend to go about cleansing this place of its evil, specifically: one task to start; I'll take it from there, pending outcomes of your various moves). I will then frame that obstacle for your response. Consider, too, any additional [B]Quests[/B], Minor or Major, that have emerged for your PCs. Currently outstanding: ✦ Mylistra: Help Elena escape her father (Minor) ✦ Nemo: Free Cousin Beppa from prison (Minor) [/QUOTE]
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