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<blockquote data-quote="Nephis" data-source="post: 9241507" data-attributes="member: 20459"><p><em>Although Nemo's companions are a little behind his impetuous actions, <strong>JENDI</strong> is able to bring control to the chaos, in an ironic turn of events. The young warlock steps protectively in front of his small friend and begins to raise his hands in a now familiar move that the others have begun to refer to as his "maestro" move.</em></p><p><em></em></p><p><em>The armor continues a few more steps forward, but up out of the ground grow shadowy tentacles looking deceptively ephemeral. Several wrap around each sabaton and greave, several more the plackart and gauntlet, tightening and twisting around what they hold. The armor is not only halted in midstep, but its plating begins to fold in under the pressure of strong tentacles grabbing at it. And yet, it remains animated and continues to pull at its binds to get at them, to get at Nemo.</em></p><p><em></em></p><p><em>Seeing this, Jendi steps forward, shadows seeming to grow out of him as well. When he speaks, he does not address the animated suit of armor but seems to address the entire room. "The Duskqueen's power is infinite, is IMMEASURABLE, and you cannot hope to defeat her nor to enter this world. She is always alert in the shadows, in the night, everywhere, and her agents will always find you, as I have. We told you earlier that you are nothing and will not succeed. BE GONE!!" The warlock next takes his outstretched arms and pulls them together, closing and squeezing the fist of each hand.</em></p><p><em></em></p><p><em>The halfling hiding behind his taller, much more intimidating friend, stares watchfully until at last he begins to see the light animating the armor dim ... and finally extinguish. At the same time, the armor - no longer animated nor balanced on the frame it left behind at the altar - falls to the chamber floor, in crumpled pieces. Looking at these pieces and thinking of what he just witnessed, Nemo realizes what a fluke his earlier success had been and just how foolish his attempt just now had been. Stick to what works, his Uncle Milo always told him. Yes, he thinks he will.</em></p><p></p><p>[HR][/HR]</p><p>* Jendi uses his Encounter Power Shadow Tentacles to slow down and halt the armor and to gain a +2 Power Bonus to his</p><p></p><p>* Primary Skill Intimidate check to abjure the animating force out of the suit of armor: r4 +9 +2 Power Bonus = 15 vs. 13 Moderate DC. Success</p></blockquote><p></p>
[QUOTE="Nephis, post: 9241507, member: 20459"] [I]Although Nemo's companions are a little behind his impetuous actions, [B]JENDI[/B] is able to bring control to the chaos, in an ironic turn of events. The young warlock steps protectively in front of his small friend and begins to raise his hands in a now familiar move that the others have begun to refer to as his "maestro" move. The armor continues a few more steps forward, but up out of the ground grow shadowy tentacles looking deceptively ephemeral. Several wrap around each sabaton and greave, several more the plackart and gauntlet, tightening and twisting around what they hold. The armor is not only halted in midstep, but its plating begins to fold in under the pressure of strong tentacles grabbing at it. And yet, it remains animated and continues to pull at its binds to get at them, to get at Nemo. Seeing this, Jendi steps forward, shadows seeming to grow out of him as well. When he speaks, he does not address the animated suit of armor but seems to address the entire room. "The Duskqueen's power is infinite, is IMMEASURABLE, and you cannot hope to defeat her nor to enter this world. She is always alert in the shadows, in the night, everywhere, and her agents will always find you, as I have. We told you earlier that you are nothing and will not succeed. BE GONE!!" The warlock next takes his outstretched arms and pulls them together, closing and squeezing the fist of each hand. The halfling hiding behind his taller, much more intimidating friend, stares watchfully until at last he begins to see the light animating the armor dim ... and finally extinguish. At the same time, the armor - no longer animated nor balanced on the frame it left behind at the altar - falls to the chamber floor, in crumpled pieces. Looking at these pieces and thinking of what he just witnessed, Nemo realizes what a fluke his earlier success had been and just how foolish his attempt just now had been. Stick to what works, his Uncle Milo always told him. Yes, he thinks he will.[/I] [HR][/HR] * Jendi uses his Encounter Power Shadow Tentacles to slow down and halt the armor and to gain a +2 Power Bonus to his * Primary Skill Intimidate check to abjure the animating force out of the suit of armor: r4 +9 +2 Power Bonus = 15 vs. 13 Moderate DC. Success [/QUOTE]
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