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<blockquote data-quote="darkbard" data-source="post: 9243094" data-attributes="member: 1282"><p>Okay, as we discussed on Discord when you were establishing your intents above, your decision to delay rescuing Elena yet another day results in stepping up the DC of the forthcoming SC by 1 to L+3. Here are some ideas for how the Children of Sorrow might aid you; first, though, <strong>convincing them to do so would be an at-level C1 SC</strong> (so 4 Successes before 3 Failures; DCs 9/13; 1 Secondary) with the proviso that you promise your aid in breaking Beppa free from prison afterwards (that should go swimmingly since Sherriff Davos, Elena's father, presumably presides over the prison!):</p><p></p><p>Possible aid from the Children of Sorrow</p><p></p><p>• Arrange for passage by ship for Elena out of Ravenswood (to Blackstone? Somewhere else?); <strong>Benefits</strong>: free ship's passage is 52 gp value (1/10 at-level magic item) + Elena’s freedom is secured; <strong>Complications</strong>: details of freeing Elena from her captivity and delivering her to the docks are dependent on your actions; <strong>Challenge</strong>: L+3 C2 SC (6 Successes before 3 Failures; DCs 10/15/22; 2 Secondary Skills; 1 Hard DC)</p><p></p><p>• Smuggle the PCs into the wedding venue ahead of the wedding; <strong>Benefits</strong>: skip the gate guards; go straight to the action! <strong>Complications</strong>: details of what happens to Elena once she is freed from her captivity are not resolved; <strong>Challenge</strong>: L+3 C1 SC (one obstacle is a guaranteed L+3 combat for 1 Success in the SC) (4 Successes before 3 Failures; DCs 10/15; 1 Secondary Skill)</p><p></p><p>• Provide a piece of blackmail the PCs can use against Sherriff Davos as leverage in a negotiation; this would be a purely social challenge (but with the threat of violence breaking out depending on fictional position and failure); <strong>Benefits</strong>: success would mean the wedding is called off and Elena remains in her home with greater freedom and autonomy; but <strong>Complication</strong>: Davos is your bitter enemy; <strong>Challenge</strong>: L+3 C3 SC (8 Successes before 3 Failures; DCs 10/15/22; 3 Secondary Skills; 2 Hard DCs; 2 Advantages (one of which is an additional advantage to the standard ones (see RC 160) to be deployed at your discretion: use the blackmail like a Daily Power for an <strong>autosuccess</strong> against any single skill check in the SC; the details of such will be entirely at your discretion at the time of deployment, based on fictional position established, etc; obviously, whatever this turns out to be might have (possibly serious!) consequences later in play)</p><p></p><p>So, respond with a bit of fiction wherein Nemo introduces the group to someone with authority within the Childen of Sorrow (consider developing a bit more detail about this group, its goals, membership, etc) and signal out-of-character which of the above you would like to pursue (or propose something else!).</p></blockquote><p></p>
[QUOTE="darkbard, post: 9243094, member: 1282"] Okay, as we discussed on Discord when you were establishing your intents above, your decision to delay rescuing Elena yet another day results in stepping up the DC of the forthcoming SC by 1 to L+3. Here are some ideas for how the Children of Sorrow might aid you; first, though, [B]convincing them to do so would be an at-level C1 SC[/B] (so 4 Successes before 3 Failures; DCs 9/13; 1 Secondary) with the proviso that you promise your aid in breaking Beppa free from prison afterwards (that should go swimmingly since Sherriff Davos, Elena's father, presumably presides over the prison!): Possible aid from the Children of Sorrow • Arrange for passage by ship for Elena out of Ravenswood (to Blackstone? Somewhere else?); [B]Benefits[/B]: free ship's passage is 52 gp value (1/10 at-level magic item) + Elena’s freedom is secured; [B]Complications[/B]: details of freeing Elena from her captivity and delivering her to the docks are dependent on your actions; [B]Challenge[/B]: L+3 C2 SC (6 Successes before 3 Failures; DCs 10/15/22; 2 Secondary Skills; 1 Hard DC) • Smuggle the PCs into the wedding venue ahead of the wedding; [B]Benefits[/B]: skip the gate guards; go straight to the action! [B]Complications[/B]: details of what happens to Elena once she is freed from her captivity are not resolved; [B]Challenge[/B]: L+3 C1 SC (one obstacle is a guaranteed L+3 combat for 1 Success in the SC) (4 Successes before 3 Failures; DCs 10/15; 1 Secondary Skill) • Provide a piece of blackmail the PCs can use against Sherriff Davos as leverage in a negotiation; this would be a purely social challenge (but with the threat of violence breaking out depending on fictional position and failure); [B]Benefits[/B]: success would mean the wedding is called off and Elena remains in her home with greater freedom and autonomy; but [B]Complication[/B]: Davos is your bitter enemy; [B]Challenge[/B]: L+3 C3 SC (8 Successes before 3 Failures; DCs 10/15/22; 3 Secondary Skills; 2 Hard DCs; 2 Advantages (one of which is an additional advantage to the standard ones (see RC 160) to be deployed at your discretion: use the blackmail like a Daily Power for an [B]autosuccess[/B] against any single skill check in the SC; the details of such will be entirely at your discretion at the time of deployment, based on fictional position established, etc; obviously, whatever this turns out to be might have (possibly serious!) consequences later in play) So, respond with a bit of fiction wherein Nemo introduces the group to someone with authority within the Childen of Sorrow (consider developing a bit more detail about this group, its goals, membership, etc) and signal out-of-character which of the above you would like to pursue (or propose something else!). [/QUOTE]
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