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Children of Sorrow
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<blockquote data-quote="darkbard" data-source="post: 9254348" data-attributes="member: 1282"><p><em><strong>Skill Challenge</strong>, <strong>Prisonbreak</strong>, </em>L4 C2 (1 Success/0 Failures; 2 Secondary Skills available; 1 Hard DC available).</p><p></p><p><em>Toriq directs Nemo, bright light sizzling in the young rogue's hand, faithfully translating the freckled Halfling's directions into the tight tunnel system. The space is miserable: cramped and exactly as wet and cold as prefigured. That's when Nemo comes to a complete halt. The muddy passage that soaks your shins and hands with frigid water several inches deep terminates in a tunnel that plunges downward, filled with water. </em></p><p><em></em></p><p><em>This must be the "river access pipe" that Hildy described. No doubt the water will dim the sunrod in Nemo's hands, and you will all need to hold deep breaths and swim, squirm, and otherwise navigate your way through the pipe for as far as it goes until it re-emerges into an area with air beneath the prison.</em></p><p></p><p>How do you make your way through this water-filled pipe? You'll need to make a Group check here (at the Easy DC 10, as it's stepped down from Medium), though you can use one of your secondary skills as a bonus to one roll if the fiction warrants one PC aiding another in some fashion.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9254348, member: 1282"] [I][B]Skill Challenge[/B], [B]Prisonbreak[/B], [/I]L4 C2 (1 Success/0 Failures; 2 Secondary Skills available; 1 Hard DC available). [I]Toriq directs Nemo, bright light sizzling in the young rogue's hand, faithfully translating the freckled Halfling's directions into the tight tunnel system. The space is miserable: cramped and exactly as wet and cold as prefigured. That's when Nemo comes to a complete halt. The muddy passage that soaks your shins and hands with frigid water several inches deep terminates in a tunnel that plunges downward, filled with water. This must be the "river access pipe" that Hildy described. No doubt the water will dim the sunrod in Nemo's hands, and you will all need to hold deep breaths and swim, squirm, and otherwise navigate your way through the pipe for as far as it goes until it re-emerges into an area with air beneath the prison.[/I] How do you make your way through this water-filled pipe? You'll need to make a Group check here (at the Easy DC 10, as it's stepped down from Medium), though you can use one of your secondary skills as a bonus to one roll if the fiction warrants one PC aiding another in some fashion. [/QUOTE]
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