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<blockquote data-quote="darkbard" data-source="post: 9274120" data-attributes="member: 1282"><p>Okay, as [USER=20459]@Nephis[/USER] and I discussed, I would like to define and mechanize some of the threats raised thus far and in which she has indicated interest via her PC (back)stories, turns in the game (including attendant fiction), and Quests. To do so, I utilized <em>Dungeon World’s </em>Fronts mechanic, identifying and separating out specific threats introduced so far, then thinking about what the “end game” for each of these threats, or Dangers as I’ve called them below, might be (the “impending doom”) and what intermediary occurrences (the “grim portents”) would herald such an outcome and serve as undesired fictional events the PCs would try to intercede in and prevent. Everything, even the impending dooms, is provisional, not a final destination, and might be a springboard for something further. But it provides a structure and pacing mechanism for what is currently in play.</p><p></p><p>To make this as player-facing as possible, [USER=20459]@Nephis[/USER] and I reviewed these Dangers, portents, and dooms and made adjustments together. Dangers are not irrevocably set in stone; they may morph or develop as the PCs engage them directly or if their actions elsewhere suggest making changes. But this is the shape they take without any direct action from the PCs.</p><p></p><p>The goal is that there is too much here for the PCs to address and prevent everything undesired; that the undesired rises and becomes a pressing focal point for play, even with their intervention. Thus, I will advance two Grim Portents (among the four current Dangers) each Milestone achieved henceforth, at my discretion. It may prove this is too many or too few and needs adjustment. We’ll see.</p><p></p><p>Much of this is still undefined. What is the Ashen Fane? How would Cosmo be elected Lord Mayor? Neither of us knows the answers yet. As (or if) it becomes relevant in play, one, the other, or both of us will define such details.</p><p></p><p><strong>Dangers</strong></p><p><strong></strong></p><p><strong>The Authorities of Ravenswood</strong> (Corrupt Organization)</p><p><em>Grim Portents</em></p><ul> <li data-xf-list-type="ul">All Halfling-crewed ships are berthed until further notice</li> <li data-xf-list-type="ul">The Gray Cloaks burn, pillage, and destroy many homes and businesses in Docksbottom (Halfling and Goblin neighborhood)</li> <li data-xf-list-type="ul">Beppa is imprisoned</li> <li data-xf-list-type="ul">Beppa is executed</li> </ul><p><em>Impending Doom: </em>The organization The Children of Sorrow is crushed, its sympathizers executed, imprisoned, or utterly demoralized.</p><p></p><p><strong>The Cult of Orcus</strong> (Divine Enemy)</p><p><em>Grim Portents</em></p><ul> <li data-xf-list-type="ul">The logging road is completed</li> <li data-xf-list-type="ul">The Ashen Fane is consecrated as a site of Orcus worship in the woods</li> <li data-xf-list-type="ul">A demon is conjured by the Ashen Court</li> <li data-xf-list-type="ul">Cosmo is elected Lord Mayor</li> </ul><p><em>Impending Doom:</em> The Cult subjugates Ravenswood and the surrounding forest under its authority in service to the demon lord Orcus.</p><p></p><p><strong>The Order of the Ebony Tower</strong> (Ambitious Organization)</p><p><em>Grim Portents</em></p><ul> <li data-xf-list-type="ul">A mad Raven Queen devotee kills a fellow student in a duel</li> <li data-xf-list-type="ul">Jendi’s dueling partner dies</li> <li data-xf-list-type="ul">Caligine (Raven Queen sympathizer) is deposed from the Order’s ruling council</li> </ul><p><em>Impending Doom:</em> Leadership of the Order casts out all dissenters to its authority (especially warlocks and Raven Queen sympathizers), establishing a firm position of (profiteering) neutrality in the coming war between the Cult of Orcus and the Raven Queen’s servants.</p><p></p><p><strong>The Dusk Elves</strong> (Horde)</p><p><em>Grim Portents</em></p><ul> <li data-xf-list-type="ul">Dyrmorlin (Mylistra’s brother and vengeful rival) rises to seize control of their House in Grimmglimtë in the name of Lolth</li> <li data-xf-list-type="ul">Civil strife devolves to civil war in Grimmglimtë</li> <li data-xf-list-type="ul">Dyrmorlin unites the Houses under his rulership, in service to Lolth</li> </ul><p><em>Impending Doom:</em> The Dusk Elves declare war on the denizens of the surface world.</p><p></p><p>[HR][/HR]</p><p><em>The sky begins to yellow in the east. Two alleycats yowl and spit at each other somewhere nearby.</em></p><p><em></em></p><p><em>Berylis nods once, abruptly. "I am grateful for your generosity, first in helping me escape this rough treatment; I know my kind is not well loved in so-called civilized settlements. And also in this offer of hospitality." He stops and bows deeply, crossing both arms across his chest as he does so. "I accept your gift, offering of my call humility, work, and composure." He stands tall. Clearly, this ritual has deep meaning to his people.</em></p><p><em></em></p><p><em>Off in the distance, a tolling of bells: surely a sign of alert at your bold actions. Voices begin to ring out in the streets.</em></p><p></p><p>What do you do? <strong>Moderate DC</strong> in the following Skill Challenge: <em><strong>Escape to Juniper House</strong> L2, C1 Skill Challenge (4 Successes before 3 Failures; DCs 9/13; 1 Secondary Skill Available).</em></p><p></p><p>In the post above, you indicate taking the fight directly to the Cult of Orcus is your first priority. Without intervention, the Logging Guild will have found another route for its road in the forest (Grim Portent: the logging road is completed), opening up easy and unimpeded access to whatever dark site lurks deep in the woods. Berylis was recently arrested for "poaching" (ie, hunting his clan's once-traditional grounds, now claimed by the Logging Guild), so perhaps he has some knowledge that can help you achieve your goal. However, you will first need to secure your escape from Ravenswood, avoiding the roused constabulary and making your way to Juniper House once again.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9274120, member: 1282"] Okay, as [USER=20459]@Nephis[/USER] and I discussed, I would like to define and mechanize some of the threats raised thus far and in which she has indicated interest via her PC (back)stories, turns in the game (including attendant fiction), and Quests. To do so, I utilized [I]Dungeon World’s [/I]Fronts mechanic, identifying and separating out specific threats introduced so far, then thinking about what the “end game” for each of these threats, or Dangers as I’ve called them below, might be (the “impending doom”) and what intermediary occurrences (the “grim portents”) would herald such an outcome and serve as undesired fictional events the PCs would try to intercede in and prevent. Everything, even the impending dooms, is provisional, not a final destination, and might be a springboard for something further. But it provides a structure and pacing mechanism for what is currently in play. To make this as player-facing as possible, [USER=20459]@Nephis[/USER] and I reviewed these Dangers, portents, and dooms and made adjustments together. Dangers are not irrevocably set in stone; they may morph or develop as the PCs engage them directly or if their actions elsewhere suggest making changes. But this is the shape they take without any direct action from the PCs. The goal is that there is too much here for the PCs to address and prevent everything undesired; that the undesired rises and becomes a pressing focal point for play, even with their intervention. Thus, I will advance two Grim Portents (among the four current Dangers) each Milestone achieved henceforth, at my discretion. It may prove this is too many or too few and needs adjustment. We’ll see. Much of this is still undefined. What is the Ashen Fane? How would Cosmo be elected Lord Mayor? Neither of us knows the answers yet. As (or if) it becomes relevant in play, one, the other, or both of us will define such details. [B]Dangers The Authorities of Ravenswood[/B] (Corrupt Organization) [I]Grim Portents[/I] [LIST] [*]All Halfling-crewed ships are berthed until further notice [*]The Gray Cloaks burn, pillage, and destroy many homes and businesses in Docksbottom (Halfling and Goblin neighborhood) [*]Beppa is imprisoned [*]Beppa is executed [/LIST] [I]Impending Doom: [/I]The organization The Children of Sorrow is crushed, its sympathizers executed, imprisoned, or utterly demoralized. [B]The Cult of Orcus[/B] (Divine Enemy) [I]Grim Portents[/I] [LIST] [*]The logging road is completed [*]The Ashen Fane is consecrated as a site of Orcus worship in the woods [*]A demon is conjured by the Ashen Court [*]Cosmo is elected Lord Mayor [/LIST] [I]Impending Doom:[/I] The Cult subjugates Ravenswood and the surrounding forest under its authority in service to the demon lord Orcus. [B]The Order of the Ebony Tower[/B] (Ambitious Organization) [I]Grim Portents[/I] [LIST] [*]A mad Raven Queen devotee kills a fellow student in a duel [*]Jendi’s dueling partner dies [*]Caligine (Raven Queen sympathizer) is deposed from the Order’s ruling council [/LIST] [I]Impending Doom:[/I] Leadership of the Order casts out all dissenters to its authority (especially warlocks and Raven Queen sympathizers), establishing a firm position of (profiteering) neutrality in the coming war between the Cult of Orcus and the Raven Queen’s servants. [B]The Dusk Elves[/B] (Horde) [I]Grim Portents[/I] [LIST] [*]Dyrmorlin (Mylistra’s brother and vengeful rival) rises to seize control of their House in Grimmglimtë in the name of Lolth [*]Civil strife devolves to civil war in Grimmglimtë [*]Dyrmorlin unites the Houses under his rulership, in service to Lolth [/LIST] [I]Impending Doom:[/I] The Dusk Elves declare war on the denizens of the surface world. [HR][/HR] [I]The sky begins to yellow in the east. Two alleycats yowl and spit at each other somewhere nearby. Berylis nods once, abruptly. "I am grateful for your generosity, first in helping me escape this rough treatment; I know my kind is not well loved in so-called civilized settlements. And also in this offer of hospitality." He stops and bows deeply, crossing both arms across his chest as he does so. "I accept your gift, offering of my call humility, work, and composure." He stands tall. Clearly, this ritual has deep meaning to his people. Off in the distance, a tolling of bells: surely a sign of alert at your bold actions. Voices begin to ring out in the streets.[/I] What do you do? [B]Moderate DC[/B] in the following Skill Challenge: [I][B]Escape to Juniper House[/B] L2, C1 Skill Challenge (4 Successes before 3 Failures; DCs 9/13; 1 Secondary Skill Available).[/I] In the post above, you indicate taking the fight directly to the Cult of Orcus is your first priority. Without intervention, the Logging Guild will have found another route for its road in the forest (Grim Portent: the logging road is completed), opening up easy and unimpeded access to whatever dark site lurks deep in the woods. Berylis was recently arrested for "poaching" (ie, hunting his clan's once-traditional grounds, now claimed by the Logging Guild), so perhaps he has some knowledge that can help you achieve your goal. However, you will first need to secure your escape from Ravenswood, avoiding the roused constabulary and making your way to Juniper House once again. [/QUOTE]
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