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<blockquote data-quote="darkbard" data-source="post: 9289666" data-attributes="member: 1282"><p><em><strong>Blasted Logging Camp, L4 Combat encounter successfully completed.</strong></em></p><p></p><p><strong>Rewards:</strong></p><p><strong>Milestone achieved. </strong>(Note this is your third Milestone since your last Extended Rest, which has implications for the <em><strong>Amulet of Passage</strong></em><strong>'s Concordance Score</strong>, which you should note in your followup post.)</p><p></p><p><strong>Take a Short Rest.</strong></p><p><strong></strong></p><p><strong>XP: 717</strong>/4 PCs= 179.25 = <strong>180 XP/PC</strong>.</p><p></p><p><strong>Loot: </strong>statue with two inset garnets for eyes (100 gp gems each) (see below) + 90 gp (Parcel 2.5)</p><p></p><p><em>As the last logger jack grinds to a halt with fading whirrs and flickering flames from Nemo's opportunistic dagger thrust, a peace settles over the blasted camp. Breaths are caught, fatigued muscles are rested, and stock is taken of your surroundings.</em></p><p><em></em></p><p><em>Crows begin to assemble and circle the camp, perching in nearby trees and cawing their raucous kraas as they come, drawn by the carrion ... or something greater.</em></p><p><em></em></p><p><em>Aside from the lumber and logging equipment (sledges, axes, saws, and the like), there is the obvious: the 20 x 25 foot camp building set on rollers. Inside is what one might expect, an iron stove, provisions, bedrolls, field notes, and the like. The less obvious includes a small iron box with 90 gold coins. And then the horrifying, a small altar set up with a roughly-hewn wooden idol of sorts, a bipedal creature with a ram's head and great horns, with two glittering inset garnets for eyes.</em></p><p></p><p>You have indicated your desire for an Extended Rest at this point, again, well-earned! However, to do so in dangerous territory requires, as always, an at-level C1 SC (DCs 9/13; 1 Secondary Skill), featuring the same 4 stock obstacles (and any twists if failures):</p><ul> <li data-xf-list-type="ul">Ensure low danger.</li> <li data-xf-list-type="ul">Locate/create shelter/concealment.</li> <li data-xf-list-type="ul">Locate/create amenities (food/water/fire supply via hunting/foraging/survivalism etc).</li> <li data-xf-list-type="ul">Quartermaster/stewardship of supplies/setup.</li> </ul><p>So, we will begin with that first itemized obstacle: <strong>how do you go about ensuring low danger</strong>, considering the action that has transpired thus far and the new fictional details above? Obvious points of interaction are the bodies of the slain or the gruesome altar. Or perhaps that single logger to whom Toriq dealt a nonlethal blow survived the battle? (This last should be settled either way, either to remove that as a possible obstacle or keep it in play.)</p><p></p><p><strong>Please also update the post with current HP, Surges, APs, etc</strong> following the Short Rest. All of that will shortly become moot as you enjoy an Extended Rest, but should you accrue a microfailure, Surges and HPs are likely targets, mechanically-speaking.</p><p></p><p>Finally, while you have succeeded in halting completion of the logging road, I am ticking the following Grim Portents:</p><ol> <li data-xf-list-type="ol">All Halfling-crewed ships are berthed until further notice</li> <li data-xf-list-type="ol">A mad Raven Queen devotee kills a fellow student in a duel</li> </ol><p><strong>EDIT: </strong>Note that I changed which Grim Portent I ticked above for #2. I think, for now, since you are actively engaging The Cult of Orcus Front, it makes sense not to tick that Front at this time. We'll see how this goes and remain open to revision and rejiggering.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9289666, member: 1282"] [I][B]Blasted Logging Camp, L4 Combat encounter successfully completed.[/B][/I] [B]Rewards: Milestone achieved. [/B](Note this is your third Milestone since your last Extended Rest, which has implications for the [I][B]Amulet of Passage[/B][/I][B]'s Concordance Score[/B], which you should note in your followup post.) [B]Take a Short Rest. XP: 717[/B]/4 PCs= 179.25 = [B]180 XP/PC[/B]. [B]Loot: [/B]statue with two inset garnets for eyes (100 gp gems each) (see below) + 90 gp (Parcel 2.5) [I]As the last logger jack grinds to a halt with fading whirrs and flickering flames from Nemo's opportunistic dagger thrust, a peace settles over the blasted camp. Breaths are caught, fatigued muscles are rested, and stock is taken of your surroundings. Crows begin to assemble and circle the camp, perching in nearby trees and cawing their raucous kraas as they come, drawn by the carrion ... or something greater. Aside from the lumber and logging equipment (sledges, axes, saws, and the like), there is the obvious: the 20 x 25 foot camp building set on rollers. Inside is what one might expect, an iron stove, provisions, bedrolls, field notes, and the like. The less obvious includes a small iron box with 90 gold coins. And then the horrifying, a small altar set up with a roughly-hewn wooden idol of sorts, a bipedal creature with a ram's head and great horns, with two glittering inset garnets for eyes.[/I] You have indicated your desire for an Extended Rest at this point, again, well-earned! However, to do so in dangerous territory requires, as always, an at-level C1 SC (DCs 9/13; 1 Secondary Skill), featuring the same 4 stock obstacles (and any twists if failures): [LIST] [*]Ensure low danger. [*]Locate/create shelter/concealment. [*]Locate/create amenities (food/water/fire supply via hunting/foraging/survivalism etc). [*]Quartermaster/stewardship of supplies/setup. [/LIST] So, we will begin with that first itemized obstacle: [B]how do you go about ensuring low danger[/B], considering the action that has transpired thus far and the new fictional details above? Obvious points of interaction are the bodies of the slain or the gruesome altar. Or perhaps that single logger to whom Toriq dealt a nonlethal blow survived the battle? (This last should be settled either way, either to remove that as a possible obstacle or keep it in play.) [B]Please also update the post with current HP, Surges, APs, etc[/B] following the Short Rest. All of that will shortly become moot as you enjoy an Extended Rest, but should you accrue a microfailure, Surges and HPs are likely targets, mechanically-speaking. Finally, while you have succeeded in halting completion of the logging road, I am ticking the following Grim Portents: [LIST=1] [*]All Halfling-crewed ships are berthed until further notice [*]A mad Raven Queen devotee kills a fellow student in a duel [/LIST] [B]EDIT: [/B]Note that I changed which Grim Portent I ticked above for #2. I think, for now, since you are actively engaging The Cult of Orcus Front, it makes sense not to tick that Front at this time. We'll see how this goes and remain open to revision and rejiggering. [/QUOTE]
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