Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Children of the Mud
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunshadow21" data-source="post: 6762411" data-attributes="member: 6667193"><p>Between getting out to the marsh and trying to figure out where in the marsh you needed to be, it's late morning before you finally track down the creatures, and they do indeed look like jelly fish, with a translucent body and 4 tentacles, just floating through the skies. What they didn't tell you was that these things were man-sized, which worries you a bit, especially since there are many adults and a couple of young. Fortunately, the weather is largely cooperative, and you can easily follow them as they wander aimlessly through the marshes until they come to a clearing that you are certain is where you were going. In the middle is an oversized snail shell. As you approach the shell, you see a black wall of force where the head opening usually goes, and beside it a large bowl, filled with various parts from these jellyfish creatures in various states of decay, and a single sign over the bowl. For each of you, the sign flashes what appear to be random pictures of these body parts until it stops on one such random picture, which is different for each of you. It's clear that in order to gain entry, each of you will have to provide the proper body part as an offering. You doubt from what you've seen of the behavior of these flying jellyfish that while being near the Prophet may be in their whims, giving up body parts voluntarily is not. A fight will have to happen if you wish to enter the snail shell.</p><p></p><p>[ooc]There really isn't a map for this. You are in a ovalish clearing in the marsh that is about 50 feet on it's long axis and 35 feet on the short axis. While there are lots of puddles and virtually no dry land, none of the water is deep enough to be a major concern unless you don't like getting your boots wet. Aside from the snail shell, which sits on one edge of the clearing, there's no notable terrain or objects. The 6 adult marsh jellies and the 2 babies are floating near one of the edges and have taken no particular note of you thus far. I'll give folks till Monday to prep and declare a single action for the surprise round before initiating combat, since I am assuming that no one is particularly in favor of turning back at this point. If someone wants to try something other than combat, things will adjust accordingly.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6762411, member: 6667193"] Between getting out to the marsh and trying to figure out where in the marsh you needed to be, it's late morning before you finally track down the creatures, and they do indeed look like jelly fish, with a translucent body and 4 tentacles, just floating through the skies. What they didn't tell you was that these things were man-sized, which worries you a bit, especially since there are many adults and a couple of young. Fortunately, the weather is largely cooperative, and you can easily follow them as they wander aimlessly through the marshes until they come to a clearing that you are certain is where you were going. In the middle is an oversized snail shell. As you approach the shell, you see a black wall of force where the head opening usually goes, and beside it a large bowl, filled with various parts from these jellyfish creatures in various states of decay, and a single sign over the bowl. For each of you, the sign flashes what appear to be random pictures of these body parts until it stops on one such random picture, which is different for each of you. It's clear that in order to gain entry, each of you will have to provide the proper body part as an offering. You doubt from what you've seen of the behavior of these flying jellyfish that while being near the Prophet may be in their whims, giving up body parts voluntarily is not. A fight will have to happen if you wish to enter the snail shell. [ooc]There really isn't a map for this. You are in a ovalish clearing in the marsh that is about 50 feet on it's long axis and 35 feet on the short axis. While there are lots of puddles and virtually no dry land, none of the water is deep enough to be a major concern unless you don't like getting your boots wet. Aside from the snail shell, which sits on one edge of the clearing, there's no notable terrain or objects. The 6 adult marsh jellies and the 2 babies are floating near one of the edges and have taken no particular note of you thus far. I'll give folks till Monday to prep and declare a single action for the surprise round before initiating combat, since I am assuming that no one is particularly in favor of turning back at this point. If someone wants to try something other than combat, things will adjust accordingly.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Children of the Mud
Top