sunshadow21
Explorer
DM: Sunshadow21
Judge: Aura
Start Date: 8/30/2015
End Date: 12/15/15
UPDATED WITH FINAL NUMBERS
[sblock=Character Information]Larissa Kondred
Starting lvl/XP: 9/56,120
Encounter XP: 5,400 xp; Encounter GP: 5,200 gp
time xp (108 days x 116 xp) = 12,528 xp; time gp (108 days x 89 gp) = 9,612 gp
total xp = 17,928 xp; total gp = 14,812 gp
Ending xp = 74,048 xp
Lem the Cook
Starting lvl/XP: 9/58,488
lvl 9 (level after Marsh Jellies)
encounter xp = 2200 xp; encounter gp = 2575 gp
time 9 xp (90 days x 116 xp) = 10440 xp; level 9 time gp (90 days x 89 gp) = 8010 gp
lvl 10
encounter xp: 3200 xp; encounter gp = 2625 gp
time xp (18 days x 188 xp) = 3384 xp; level 10 time gp (0 days x 111 gp) = 1998 gp
total xp = 19224 xp; total gp = 0
Ending xp = 77,712 xp
Menik
Starting lvl/XP: 9/58,488
lvl 9 (level after Marsh Jellies)
encounter xp = 2200 xp; encounter gp = 2575 gp
time 9 xp (90 days x 116 xp) = 10440 xp; level 9 time gp (90 days x 89 gp) = 8010 gp
lvl 10
encounter xp: 3200 xp; encounter gp = 2625 gp
time xp (18 days x 188 xp) = 3384 xp; level 10 time gp (0 days x 111 gp) = 1998 gp
total xp = 19224 xp; total gp = 0
Ending xp = 77,712 xp
Weylyn Wealbetwyn
Starting lvl/XP: 9/50,000
Encounter XP: 5,400 xp; Encounter GP: 5,200 gp
time xp (108 days x 116 xp) = 12,528 xp; time gp (108 days x 89 gp) = 9,612 gp
total xp = 17,928 xp; total gp = 14,812
Ending xp = 67,982 xp[/sblock]
[sblock=my DMing rules for LPF]* I will use group initiatives, rolling them myself. In order to not unduly punish those with high initiatives, I take the average of each side and add it to the dice. In combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling because some rolls need to kept secret and it's just plain faster when trying to roll for a lot of npcs.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if the adventure allows them time to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet would be much appreciated in every IC post during a fight.
*If you have any other questions, feel free to ask. I can't answer any concerns I don't know about.[/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
[sblock=Encounter Information]8/30/15 Start
10/18/15 Investigation: 50 days, CR 5 1600 xp total/400 xp each
11/15/15 Temple: 28 days, CR 8 4800 xp total/1200 xp each
11/27/15 Marsh Jellies: 12 days, CR 6 2400 xp total/600 xp each
12/15/15 Neh-Thallgu Prophet: 18 days, CR 11 12800 xp total/3200 xp each; loot: +2 Spell-Storing Armored Coat (9200), +2 Ring of Protection(8000), Clear Spindle Ioun Stone (4000)
[/sblock]
Judge: Aura
Start Date: 8/30/2015
End Date: 12/15/15
UPDATED WITH FINAL NUMBERS
[sblock=Character Information]Larissa Kondred
Starting lvl/XP: 9/56,120
Encounter XP: 5,400 xp; Encounter GP: 5,200 gp
time xp (108 days x 116 xp) = 12,528 xp; time gp (108 days x 89 gp) = 9,612 gp
total xp = 17,928 xp; total gp = 14,812 gp
Ending xp = 74,048 xp
Lem the Cook
Starting lvl/XP: 9/58,488
lvl 9 (level after Marsh Jellies)
encounter xp = 2200 xp; encounter gp = 2575 gp
time 9 xp (90 days x 116 xp) = 10440 xp; level 9 time gp (90 days x 89 gp) = 8010 gp
lvl 10
encounter xp: 3200 xp; encounter gp = 2625 gp
time xp (18 days x 188 xp) = 3384 xp; level 10 time gp (0 days x 111 gp) = 1998 gp
total xp = 19224 xp; total gp = 0
Ending xp = 77,712 xp
Menik
Starting lvl/XP: 9/58,488
lvl 9 (level after Marsh Jellies)
encounter xp = 2200 xp; encounter gp = 2575 gp
time 9 xp (90 days x 116 xp) = 10440 xp; level 9 time gp (90 days x 89 gp) = 8010 gp
lvl 10
encounter xp: 3200 xp; encounter gp = 2625 gp
time xp (18 days x 188 xp) = 3384 xp; level 10 time gp (0 days x 111 gp) = 1998 gp
total xp = 19224 xp; total gp = 0
Ending xp = 77,712 xp
Weylyn Wealbetwyn
Starting lvl/XP: 9/50,000
Encounter XP: 5,400 xp; Encounter GP: 5,200 gp
time xp (108 days x 116 xp) = 12,528 xp; time gp (108 days x 89 gp) = 9,612 gp
total xp = 17,928 xp; total gp = 14,812
Ending xp = 67,982 xp[/sblock]
[sblock=my DMing rules for LPF]* I will use group initiatives, rolling them myself. In order to not unduly punish those with high initiatives, I take the average of each side and add it to the dice. In combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling because some rolls need to kept secret and it's just plain faster when trying to roll for a lot of npcs.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if the adventure allows them time to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet would be much appreciated in every IC post during a fight.
*If you have any other questions, feel free to ask. I can't answer any concerns I don't know about.[/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
[sblock=Encounter Information]8/30/15 Start
10/18/15 Investigation: 50 days, CR 5 1600 xp total/400 xp each
11/15/15 Temple: 28 days, CR 8 4800 xp total/1200 xp each
11/27/15 Marsh Jellies: 12 days, CR 6 2400 xp total/600 xp each
12/15/15 Neh-Thallgu Prophet: 18 days, CR 11 12800 xp total/3200 xp each; loot: +2 Spell-Storing Armored Coat (9200), +2 Ring of Protection(8000), Clear Spindle Ioun Stone (4000)
[/sblock]
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