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<blockquote data-quote="Maidhc O Casain" data-source="post: 6781719" data-attributes="member: 29558"><p>[section]</p><p><a href="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Living%20Pathfinder/Weylyn%20Wealbetwyn/Weylyn%20PostShot_zpsg5nglvez.png.html" target="_blank">[align=left]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Living%20Pathfinder/Weylyn%20Wealbetwyn/Weylyn%20PostShot_zpsg5nglvez.png[/align]</a></p><p style="margin-left: 60px"></p> <p style="margin-left: 60px"></p> <p style="margin-left: 60px">Weylyn does his part getting the imprisoned Thrax back to the priest, and listens attentively as she explains the situation. He also gladly accepts the offer of dinner before going on his way...</p> <p style="margin-left: 60px"></p><p>[/section]</p><p></p><p>[OOC]Thanks for running this, ss21! It was a neat little adventure, and I had fun![/OOC]</p><p></p><p>[sblock=StatBlock]</p><p><strong>Weylyn Wealbetwyn</strong></p><p>Male aasimar bloodrager 9 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 7)</p><p>NG Medium outsider (native)</p><p><strong>Init </strong>+2; <strong>Senses </strong>darkvision 60 ft.; Perception +12</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>20, touch 13, flat-footed 17 (+7 armor, +2 Dex, +1 dodge)</p><p><strong>hp </strong>121/128 (9d10+36)</p><p><strong>Fort </strong>+9, <strong>Ref </strong>+5, <strong>Will </strong>+6; +2 bonus vs. spells cast by self or an ally</p><p><strong>Defensive Abilities </strong>blood sanctuary, improved uncanny dodge; <strong>DR </strong>1/—; <strong>Resist </strong>acid 5, cold 5, electricity 5</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>50 ft.</p><p><strong>Melee </strong>cold iron dagger +12/+7 (1d4+3/19-20) or</p><p>. . <em>muutos</em> +13/+8 (2d6+5/×3) or</p><p>. . silver cestus +12/+7 (1d4+3/19-20)</p><p><strong>Special Attacks </strong>blood casting, bloodrage (23 rounds/day), staggering strike</p><p><strong>Spell-Like Abilities</strong> (CL 9th; concentration +11)</p><p>. . 1—<em>corruption resistance (vs evil hr/lvl on self)</em>[APG] (DC 14)</p><p><strong>Bloodrager Spells Known </strong>(CL 9th; concentration +11)</p><p>. . 2nd (2/day)—elemental touch[APG], glitterdust (DC 14), ironskin, stone discus[ACG]</p><p>. . 1st (3/day)—blade lash[ACG], blurred movement[ACG], enlarge person (DC 13), magic missile, stone fist[APG], thunderstomp[ACG]</p><p>. . <strong>Bloodline</strong> Aberrant</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>16, <strong>Dex </strong>14, <strong>Con </strong>16, <strong>Int </strong>10, <strong>Wis </strong>10, <strong>Cha </strong>15</p><p><strong>Base Atk </strong>+9; <strong>CMB </strong>+12; <strong>CMD </strong>25</p><p><strong>Feats </strong>Bludgeoner[UC], Combat Reflexes, Dodge, Enforcer[APG], Eschew Materials, Extra Rage, Iron Will, Power Attack</p><p><strong>Traits </strong>armor expert, resilient (will)</p><p><strong>Skills </strong>Acrobatics +12 (+20 to jump), Climb +9, Handle Animal +6, Intimidate +14, Linguistics +3, Perception +12, Sense Motive +2, Spellcraft +4, Survival +5 (+7 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather), Swim +9</p><p><strong>Languages </strong>Aklo, Celestial, Custom Language, Dwarven, Low Landellan</p><p><strong>SQ </strong>abnormal reach, fast movement, truespeaker</p><p><strong>Other Gear </strong><em>+1 mithral breastplate</em>, <em>muutos</em>[UE], cold iron dagger, silver cestus[APG], <em>boots of swift fury</em>[ACG], <em>ring of vengeful blood magic</em>[ACG], basic maps (major landmarks only), bedroll, blanket[APG], candle (2), chalk, everburning torch, flint and steel, hammer, hammock[UE], knife, utility (0.5 lb), masterwork backpack[APG], mess kit[UE], piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), torch (2), trail rations (6), waterskin (2), 161 gp, 1 sp</p><p>--------------------</p><p><strong>Special Abilities</strong></p><p>--------------------</p><p><strong>Abnormal Reach (Su)</strong> Increase reach by 5 ft when raging.</p><p><strong>Armor Expert</strong> -1 Armor check penalty.</p><p><strong>Blood Casting (Su)</strong> Cast bloodrager spells while in bloodrage.</p><p><strong>Blood Sanctuary +2 (Su)</strong> +2 bonus to save vs. spells cast by self or an ally.</p><p><strong>Bloodrage (23 rounds/day) (Su)</strong> +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.</p><p><strong>Bludgeoner</strong> Inflict nonlethal damage with bludgeoning weapons</p><p><strong>Boots of swift fury</strong> While raging, +4 def to AC vs. AoO from moving through or out of threat area, or casting spell.</p><p><strong>Combat Reflexes (3 AoO/round)</strong> Can make extra attacks of opportunity/rd, and even when flat-footed.</p><p><strong>Damage Reduction (1/-)</strong> You have Damage Reduction against all attacks.</p><p><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white vision only).</p><p><strong>Energy Resistance, Acid (5)</strong> You have the specified Energy Resistance against Acid attacks.</p><p><strong>Energy Resistance, Cold (5)</strong> You have the specified Energy Resistance against Cold attacks.</p><p><strong>Energy Resistance, Electricity (5)</strong> You have the specified Energy Resistance against Electricity attacks.</p><p><strong>Enforcer</strong> If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.</p><p><strong>Eschew Materials</strong> Cast spells without materials, if component cost is 1 gp or less.</p><p><strong>Fast Movement +10 (Ex)</strong> +10 feet to speed, unless heavily loaded.</p><p><strong>Improved Uncanny Dodge (Lv >=13) (Ex)</strong> Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.</p><p><strong>Power Attack -3/+6</strong> You can subtract from your attack roll to add to your damage.</p><p><strong>Ring of vengeful blood magic (3/day)</strong> While bloodraging, cast spell (std act or less) as Attack of Opportunity.</p><p><strong>Staggering Strike (DC 17) (Su)</strong> On critical hit when raging, target is staggered 1 rd (Fort neg).</p><p><strong>Truespeaker</strong> Learn two languages for each rank you put in Linguistics.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6781719, member: 29558"] [section] [URL=http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Living%20Pathfinder/Weylyn%20Wealbetwyn/Weylyn%20PostShot_zpsg5nglvez.png.html][align=left]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Living%20Pathfinder/Weylyn%20Wealbetwyn/Weylyn%20PostShot_zpsg5nglvez.png[/align][/URL] [INDENT=3] Weylyn does his part getting the imprisoned Thrax back to the priest, and listens attentively as she explains the situation. He also gladly accepts the offer of dinner before going on his way... [/INDENT][/section] [OOC]Thanks for running this, ss21! It was a neat little adventure, and I had fun![/OOC] [sblock=StatBlock] [b]Weylyn Wealbetwyn[/b] Male aasimar bloodrager 9 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 7) NG Medium outsider (native) [b]Init [/b]+2; [b]Senses [/b]darkvision 60 ft.; Perception +12 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]20, touch 13, flat-footed 17 (+7 armor, +2 Dex, +1 dodge) [b]hp [/b]121/128 (9d10+36) [b]Fort [/b]+9, [b]Ref [/b]+5, [b]Will [/b]+6; +2 bonus vs. spells cast by self or an ally [b]Defensive Abilities [/b]blood sanctuary, improved uncanny dodge; [b]DR [/b]1/—; [b]Resist [/b]acid 5, cold 5, electricity 5 -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]50 ft. [b]Melee [/b]cold iron dagger +12/+7 (1d4+3/19-20) or . . [i]muutos[/i] +13/+8 (2d6+5/×3) or . . silver cestus +12/+7 (1d4+3/19-20) [b]Special Attacks [/b]blood casting, bloodrage (23 rounds/day), staggering strike [b]Spell-Like Abilities[/b] (CL 9th; concentration +11) . . 1—[i]corruption resistance (vs evil hr/lvl on self)[/i][APG] (DC 14) [b]Bloodrager Spells Known [/b](CL 9th; concentration +11) . . 2nd (2/day)—elemental touch[APG], glitterdust (DC 14), ironskin, stone discus[ACG] . . 1st (3/day)—blade lash[ACG], blurred movement[ACG], enlarge person (DC 13), magic missile, stone fist[APG], thunderstomp[ACG] . . [b]Bloodline[/b] Aberrant -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]16, [b]Dex [/b]14, [b]Con [/b]16, [b]Int [/b]10, [b]Wis [/b]10, [b]Cha [/b]15 [b]Base Atk [/b]+9; [b]CMB [/b]+12; [b]CMD [/b]25 [b]Feats [/b]Bludgeoner[UC], Combat Reflexes, Dodge, Enforcer[APG], Eschew Materials, Extra Rage, Iron Will, Power Attack [b]Traits [/b]armor expert, resilient (will) [b]Skills [/b]Acrobatics +12 (+20 to jump), Climb +9, Handle Animal +6, Intimidate +14, Linguistics +3, Perception +12, Sense Motive +2, Spellcraft +4, Survival +5 (+7 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather), Swim +9 [b]Languages [/b]Aklo, Celestial, Custom Language, Dwarven, Low Landellan [b]SQ [/b]abnormal reach, fast movement, truespeaker [b]Other Gear [/b][i]+1 mithral breastplate[/i], [i]muutos[/i][UE], cold iron dagger, silver cestus[APG], [i]boots of swift fury[/i][ACG], [i]ring of vengeful blood magic[/i][ACG], basic maps (major landmarks only), bedroll, blanket[APG], candle (2), chalk, everburning torch, flint and steel, hammer, hammock[UE], knife, utility (0.5 lb), masterwork backpack[APG], mess kit[UE], piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), torch (2), trail rations (6), waterskin (2), 161 gp, 1 sp -------------------- [b]Special Abilities[/b] -------------------- [b]Abnormal Reach (Su)[/b] Increase reach by 5 ft when raging. [b]Armor Expert[/b] -1 Armor check penalty. [b]Blood Casting (Su)[/b] Cast bloodrager spells while in bloodrage. [b]Blood Sanctuary +2 (Su)[/b] +2 bonus to save vs. spells cast by self or an ally. [b]Bloodrage (23 rounds/day) (Su)[/b] +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. [b]Bludgeoner[/b] Inflict nonlethal damage with bludgeoning weapons [b]Boots of swift fury[/b] While raging, +4 def to AC vs. AoO from moving through or out of threat area, or casting spell. [b]Combat Reflexes (3 AoO/round)[/b] Can make extra attacks of opportunity/rd, and even when flat-footed. [b]Damage Reduction (1/-)[/b] You have Damage Reduction against all attacks. [b]Darkvision (60 feet)[/b] You can see in the dark (black and white vision only). [b]Energy Resistance, Acid (5)[/b] You have the specified Energy Resistance against Acid attacks. [b]Energy Resistance, Cold (5)[/b] You have the specified Energy Resistance against Cold attacks. [b]Energy Resistance, Electricity (5)[/b] You have the specified Energy Resistance against Electricity attacks. [b]Enforcer[/b] If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize. [b]Eschew Materials[/b] Cast spells without materials, if component cost is 1 gp or less. [b]Fast Movement +10 (Ex)[/b] +10 feet to speed, unless heavily loaded. [b]Improved Uncanny Dodge (Lv >=13) (Ex)[/b] Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+. [b]Power Attack -3/+6[/b] You can subtract from your attack roll to add to your damage. [b]Ring of vengeful blood magic (3/day)[/b] While bloodraging, cast spell (std act or less) as Attack of Opportunity. [b]Staggering Strike (DC 17) (Su)[/b] On critical hit when raging, target is staggered 1 rd (Fort neg). [b]Truespeaker[/b] Learn two languages for each rank you put in Linguistics. [/sblock] [/QUOTE]
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