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Chill

Tinker Gnome

Adventurer
Anyone here ever play Chill 1st or 2nd Edition? I have the 2nd Edition on PDF, unfortunately 1st Edition is not available in PDF format.

What were your experiences with the system?
 

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The only one I played was the PaceSetting Box set a very long time ago. I had fun with it but my players seemed to run away a lot. Like the monster powers, like haywire.
 

As a player, 1st ed. was incredibly lethal -- almost Paranoia level without the safety net of multiple clones.

We ran it for a while, the GM tried a few of the published adventures trying to get a feel for the system. Although we tended to win the scenarios, I don't think we had an indvidual character with 3 session continuity.
 

Played 2nd edition. Good game. Second edition in particular has a lot of good writing, especially in the scenarios. I love Call of Cthulhu, but one of the problems with that game is that the horrors of it tend not to be particularly sinister nor personal. You are facing ammoral monstrousities that are morally the functional equivalents of forest fires, asteroid impacts, and local supernovas. They can be terrifying, even horrifying, but there is nothing particularly personal about them. You just happen to live in an impersonal world filled with devastating chaos. But in Chill, the monsters are smaller and more intimate. They aren't merely destructive or unfathomably alien, but they hate you, want to corrupt you, and eventually eat you. It's a different scare than CoC, but its often equally or even more effective.

Lethality depends on how gritty you are in character creation. Depending on the points you supply the players relative to the challenges you assign them, you can have characters that will almost certainly die in a horrible way - the extras in a slasher movie - to Hollywood action heroes who can survive from session to session.
 

It's a great system (2nd ed). I used to run it all the time. The monsters have great powers and there is an organization that can help, but it's fun when that gets taken away.

Never cared for CoC mainly for the lethality (BRP is just not a fun system for me) and the reasons stated by Celebrim.

Chill has a great skill system, it's easy to GM and learn, and by God! get the Chill Companion, it's fantastic and adds a lot of skills and other goodies. The scenarios are top notch and the monster books, especially Lycanthropes and Apparitions are great reads.

Things and Horrors of North America are chock full of beasts and some scenario ideas.

Unknown Providence is a great campaign/setting too.

The game design is probably simplistic by today's standards, but it still gets the job done and it's easy to GM. What more could you want?
 

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