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<blockquote data-quote="Clint_L" data-source="post: 8837616" data-attributes="member: 7035894"><p>Action economy is super important but...those kobolds could all be dead before they even get a turn. So I dunno - it really depends on the context.</p><p></p><p>I would go with the adventurers, Beholders, and Solars. The adventurers are the most flexible, and since it seems like I get to choose, I am going to make sure that there is a Moon Druid and at least 2 <em>wishes</em> in the mix. Those Beholders will add a ton of control, and Solars are unbelievably mobile and heavy hitting.</p><p></p><p>Edit: Like, how do 500 kobolds take down even <em>one</em> Solar, let alone four? It has 150' fly, and 120' teleport that it can cast for 1 legendary action, and a searing burst that will automatically kill every kobold in a 10' radius, so every turn it can just take out a chunk of them with total impunity. Having 500 actions doesn't do much in that situation.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8837616, member: 7035894"] Action economy is super important but...those kobolds could all be dead before they even get a turn. So I dunno - it really depends on the context. I would go with the adventurers, Beholders, and Solars. The adventurers are the most flexible, and since it seems like I get to choose, I am going to make sure that there is a Moon Druid and at least 2 [I]wishes[/I] in the mix. Those Beholders will add a ton of control, and Solars are unbelievably mobile and heavy hitting. Edit: Like, how do 500 kobolds take down even [I]one[/I] Solar, let alone four? It has 150' fly, and 120' teleport that it can cast for 1 legendary action, and a searing burst that will automatically kill every kobold in a 10' radius, so every turn it can just take out a chunk of them with total impunity. Having 500 actions doesn't do much in that situation. [/QUOTE]
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