Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Choose 3 to protect you
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8837707" data-attributes="member: 42856"><p>The goal is to protect me, isn't it? Not fight to the death in a silly arena set-up, then.</p><p></p><p>The level 20 party [henceforth known as the G-men] (composed, supposedly, of at least a cleric and a wizard) can Teleport without Error or Wish me away in a safe place (or my corpse should I die before they get initiative, and raise me later -- indeed I am willing to return to life instead of being stuck to some moronic wall], out of immediate touch of the rest of the threats that are pitiful at alpha-striking, save perhaps the great wyrm and the solars, which I recruit to complete the G-team. The first move is to retreat to some safe place chosen to be particularly ellusive and hard to find, henceforth designated as the seat of my power, the G-spot, while I try to find use of my newfound army, especially the casters, to inquire about the local lore, hire a 5-yo to proofread my plans and become lord of this universe.</p><p></p><p>As many have mentionned, the kobold might be willing to work for free to build me a decent castle, but undead versions of them would be superior in terms of logistics, especially at first, and they are very vulnerable to scry-and-die.</p><p></p><p>[Edit: Of course, since it's in D&D general, I choose my level 20 party to be from the 3.5 era, back when the casters were decent in powers, unlike now, where martials overshadow caster's sandals far too often to my liking].</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8837707, member: 42856"] The goal is to protect me, isn't it? Not fight to the death in a silly arena set-up, then. The level 20 party [henceforth known as the G-men] (composed, supposedly, of at least a cleric and a wizard) can Teleport without Error or Wish me away in a safe place (or my corpse should I die before they get initiative, and raise me later -- indeed I am willing to return to life instead of being stuck to some moronic wall], out of immediate touch of the rest of the threats that are pitiful at alpha-striking, save perhaps the great wyrm and the solars, which I recruit to complete the G-team. The first move is to retreat to some safe place chosen to be particularly ellusive and hard to find, henceforth designated as the seat of my power, the G-spot, while I try to find use of my newfound army, especially the casters, to inquire about the local lore, hire a 5-yo to proofread my plans and become lord of this universe. As many have mentionned, the kobold might be willing to work for free to build me a decent castle, but undead versions of them would be superior in terms of logistics, especially at first, and they are very vulnerable to scry-and-die. [Edit: Of course, since it's in D&D general, I choose my level 20 party to be from the 3.5 era, back when the casters were decent in powers, unlike now, where martials overshadow caster's sandals far too often to my liking]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Choose 3 to protect you
Top