Choose to use "Immediate Interrupts"

I tend to save Second Chance for when a nasty hits me with a critical, feel sorry for the poor halfling that got critted after the reroll.
Saying that i remember in a 3E adventure (we had action points which allowed rerolls) someone failed a saving throw and tried to reroll it, they got a 1, tried again and got another 1, then again and got 1 again... after that they sighed and accepted that fate was against them.
Sometimes the dice just roll against you.
 

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