Vaalingrade
Legend
Not being able to was basically the first three years of 5e.We can still criticize 5e for its perceived mistakes, right?
Last edited:
Not being able to was basically the first three years of 5e.We can still criticize 5e for its perceived mistakes, right?
No at this point you're just gaslighting.
If you count Pathfinder as D&D then D&D has always been and continues to be the best selling TTRPG for the past half century.
You don't maintain that kind of longevity with bad game core concepts, even if they have evolved over time.
At first I misread the very last "b" in that sentence as a "d"...I wish people would heed your advice rather than trying to get further barbs in.
I have never said 5E was beyond criticism. But there's a difference between dismissing people liking it and claiming it's only popular because of tradition.
As far as complaints, people will always find fault. Nothing is perfect. But millions of people aren't happily playing a game that is broken.
High level spellcasters have TOO MANY ups over high level martial characters. Heck middle level (7-10) full casters have more game changing abilities then most epic level martial characters. and WotC just admitted it.
Or alternatively mistake the game's popularity for its design quality.However I think many fans fans downplay the impacts of tradition, oldness, and firstness in design.
5e's success has been used as a shield by some against making any changes to the game's shortcomings, weaknesses, or sore spots.D&D has many aspects where Mechanic X is a major contributor of Situation Y. And when complaint threads on Y and comments complaining the complaints of Y appear, if you mention that X supports Y there is a huge backlash. And that backlash is almost always defended with appeals to tradition and now displays on 5e's success.
Or alternatively mistake the game's popularity for its design quality.
For those sensitive to this sort of critique, this again is not to say that 5e D&D or D&D is a badly designed game or that its popularity is somehow wrong. Instead, it falls within the scope of what @Jaeger rightly points out as "good enough." A similar "good enough" design argument was made by Snarf Zagyg as well, namely his "Cheesecake Factory" piece. Places like Waffle House in the U.S. South or McDonalds worldwide are incredibly popular, but I don't think anyone would dare claim that they have "good quality" food, and for those eager to gaslight me by claiming that I am somehow being an elitist snob against the plebs, I say this as someone who enjoys both eating establishments.
5e's success has been used as a shield by some against making any changes to the game's shortcomings, weaknesses, or sore spots.
I'm not saying you are claiming D&D is beyond criticism.I was merely quoting your port to stay on topic.
However I think many fans fans downplay the impacts of tradition, oldness, and firstness in design.
D&D has many aspects where Mechanic X is a major contributor of Situation Y. And when complaint threads on Y and comments complaining the complaints of Y appear, if you mention that X supports Y there is a huge backlash. And that backlash is almost always defended with appeals to tradition and now displays on 5e's success.
D&D is more or less proof that if you get enough right it can hide major flaws and be successful.
The reason why you keep this discussion over and over and over and over is the fans enjoy 2 things that aren't compatible in you don't zoom in on it with a scalpel.
There's a reason why 5e could copy a lot of 3e's skeleton system but remove CODzilla so easily that no one even mentions it.
- A fighter with simple games mechanics, easy math, and numbers that go up in a mostly linear curve
- A wizard that is mechanically complex, haves complicated math, and a spell system not beholding to being aetheticallyy easy to look and not remember.
It sells to a broad audience but the goal for any business is to expand their market and improve the experience of existing customers. Most proposed changes deal with the latter goal.If it ain't broke, don't fix it. WOTC's goal with the game's is to sell to make money by selling to a broad audience with the hopes to leverage broad popularity into movies and media. It does the former, we'll see about the latter. Not sure what else people expect.
5e's success has been used as a shield by some against making any changes to the game's shortcomings, weaknesses, or sore spots.