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Chromatic Dungeons Pre-Launch: Books in Hand!
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<blockquote data-quote="Sacrosanct" data-source="post: 8317335" data-attributes="member: 15700"><p>It was a good experience. And yes, they totally caught things that seem obvious in hindsight, but I didn't catch. For example, in my sample play section, the DM was male, one player was male, one was they/them, and the other a female. The female was the only one who asked how a rule worked (totally random), but in hindsight, I can see how it completely reinforced "women don't know the rules and a man needs to explain it" trope. So I quickly changed that and swapped places with her and the DM, so the DM was a woman, and the questioning new player was male.</p><p></p><p>A trickier example was with a piece of art. Because the game's aesthetic was to capture that old sword and sorcery style, there are a few pieces that could be considered cheesecake. I'll attach both versions here. The artist has Mesoamerican heritage, so no cultural appropriation (which was important for me to avoid). And I wanted to avoid having the male in the typical rescue pose, while the woman was needing to be rescued, so I had those roles reversed. I thought I was good to go. Nope! The sensitivity reader, and other women they polled, all had an issue with underboob (which was only done to try to capture that 60s/70s S&S feel). I will say the artist, Billy Blue, was extremely receptive to the feedback and changed it right away.</p><p></p><p>The one big piece of advice I'd give re: sensitivity readers is this. They will pick out things that you might want to keep, or you really like. Swallow your pride. Listen to them. If you won't listen to them, why hire them in the first place?</p><p></p><p>[ATTACH=full]138806[/ATTACH]</p><p>[ATTACH=full]138807[/ATTACH]</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8317335, member: 15700"] It was a good experience. And yes, they totally caught things that seem obvious in hindsight, but I didn't catch. For example, in my sample play section, the DM was male, one player was male, one was they/them, and the other a female. The female was the only one who asked how a rule worked (totally random), but in hindsight, I can see how it completely reinforced "women don't know the rules and a man needs to explain it" trope. So I quickly changed that and swapped places with her and the DM, so the DM was a woman, and the questioning new player was male. A trickier example was with a piece of art. Because the game's aesthetic was to capture that old sword and sorcery style, there are a few pieces that could be considered cheesecake. I'll attach both versions here. The artist has Mesoamerican heritage, so no cultural appropriation (which was important for me to avoid). And I wanted to avoid having the male in the typical rescue pose, while the woman was needing to be rescued, so I had those roles reversed. I thought I was good to go. Nope! The sensitivity reader, and other women they polled, all had an issue with underboob (which was only done to try to capture that 60s/70s S&S feel). I will say the artist, Billy Blue, was extremely receptive to the feedback and changed it right away. The one big piece of advice I'd give re: sensitivity readers is this. They will pick out things that you might want to keep, or you really like. Swallow your pride. Listen to them. If you won't listen to them, why hire them in the first place? [ATTACH type="full" width="235px"]138806[/ATTACH] [ATTACH type="full" width="232px"]138807[/ATTACH] [/QUOTE]
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