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Chronicles of Riddick future setting
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<blockquote data-quote="Mystaros" data-source="post: 1938673" data-attributes="member: 3921"><p>One point I meant to make in my ealrier post had to do with the relationship between the Primeverse (the regular universe) and all the other 'verses.</p><p></p><p>There are at least the five acknowledged elements, Air, Water, Fire, Earth, and Ether.</p><p></p><p>I'd argue that Ether is *not* the source of the Underverse, as Death is something entirely different. So then we have Death as a sixth, and I'd argue for "Animal" or perhaps "Primal" energy being a seventh, and the basis for Riddick's Furyian power (or even, call it "Life," as he is opposed to "Death").</p><p></p><p>Then there would be the Astralverse, which is the 'verse that exists on the edge of all the other 'verses, and which allows the powers of the other 'verses to extrude into the Primeverse, as with the powers of the Lord Marshall to steal souls and separate his own soul from his body (which enables him to move and seemingly be in more places than one at a time).</p><p></p><p>The essence of the Astral, which keeps all the different 'verses apart, is weak in some places, allowing some worlds or even whole regions of space to become part Prime, part Elemental... and thus, on those planets, arose the Elemental races. Air, Water, Earth, Fire, and Ether are the most common, with other "elemental truths" represented only more fitfully or uniquely throughout the Primeverse, such as Furyia, which has a strong connection to the Primalverse, wherein life itself is at its most primitive, elemental, animalistic state.</p><p></p><p>Colonists on Elemental worlds themselves either evolved, or their children evolved elemental traits. Thus, settlers on Air-connected worlds gained air-like bodies, settlers on Fire-connected worlds gained fire-like bodies, and so forth, down to the Furyians, who in general did not change but became more primitive and primal, appropriate for a known warrior-race.</p><p></p><p>Only Death itself was not found, until 212 years ago, when Covu the Transcended discovered the Threshold, a rift in space (with, presumably, attendant planets nearby) across which the Underverse, the "elemental universe of death," could be reached. He founded the Necromongers as the first Lord Marshal. Zhylaw the Last, the Lord Marshal slain by Riddick, was the sixth such Lord Marshal. (There is LOTS of great information in the novelization of CoR on this, including an approximation of 212 years since the "first death" of Covu, as it is 212 A.D.C. in Necromonger reckoning) </p><p></p><p>So now, Death is unbound, and the "natural balance" has been badly jarred, as the Necromongers deal out far more death than is natural. So the elementals act, and in a "prophecy" tell the man they believe to be the next Lord Marshal that he will be slain by a new-born Furyian male... so he goes to destroy the Furyians, setting up the battles between "primal life" and "primal death" so to speak. Remember, elementals calculate... so Life against Death is just right on the bottom line.</p><p></p><p>A few more notes on Necromongers off the top of my head...</p><p></p><p>The "Quarter-Dead" are standard Necromongers. They have not crossed The Threshold, and have not seen the Underverse, yet through their training (Template) and experience (Prestige Class) they can gain greater understanding of and greater connection to (and powers from) Death.</p><p></p><p>The "Half-Dead" is the Lord Marshal. There is only one, and the first thing he must do upon becoming Lord Marshal is go to The Threshold and go into the Underverse... if the Guardian approves of him, he becomes the new Lord Marshal. He has powers beyond even the greatest of the Quarter-Dead.</p><p></p><p>The Quasi-Dead are no longer PC-Worthy, as they are more "devices" than characters, though I suppose a Prestige Class to represent those on the *path* to Quasi-Dead status might work, in an expanded universe. The Quasi-Death ahve basically starved themselves, literally, into a state of near-death, in order to augment their psychic powers. In the books there are the Greater Quasi-Dead, who can read minds, and the Lesser Quasi-Dead, who are used as telepathic communicators between ships. As the Purifier did not exhibit any sort of psychic powers, the Purifiers (read "cleric or priest" types) are not the group from which the Quasi-Dead seem to arise. They are ascetics, and perhaps monastic; perhaps they are based on Asylum, the Necromonger home-world. A prestige class of "Quasi-Dead Petitioners," with limited psychic abilities might be good for the game. Lesser and Greater Quasi-Dead are nearly unlimited in their power (the telepathy of the Lesser Quasi-Dead knows no bounds in space, and is instantaneous regardless of distance). Far more limited powers might be appropriate for the Petitioners.</p><p></p><p>As an side, the Hellhounds may very well be Furyian beasts. It was not said so implicitly, but it was very well hinted at. The "eyeshine" of the Hellhounds might have been a characteristic of the native "primal-energy steeped" fauna of Furyia, even before being settled by Humans...</p></blockquote><p></p>
[QUOTE="Mystaros, post: 1938673, member: 3921"] One point I meant to make in my ealrier post had to do with the relationship between the Primeverse (the regular universe) and all the other 'verses. There are at least the five acknowledged elements, Air, Water, Fire, Earth, and Ether. I'd argue that Ether is *not* the source of the Underverse, as Death is something entirely different. So then we have Death as a sixth, and I'd argue for "Animal" or perhaps "Primal" energy being a seventh, and the basis for Riddick's Furyian power (or even, call it "Life," as he is opposed to "Death"). Then there would be the Astralverse, which is the 'verse that exists on the edge of all the other 'verses, and which allows the powers of the other 'verses to extrude into the Primeverse, as with the powers of the Lord Marshall to steal souls and separate his own soul from his body (which enables him to move and seemingly be in more places than one at a time). The essence of the Astral, which keeps all the different 'verses apart, is weak in some places, allowing some worlds or even whole regions of space to become part Prime, part Elemental... and thus, on those planets, arose the Elemental races. Air, Water, Earth, Fire, and Ether are the most common, with other "elemental truths" represented only more fitfully or uniquely throughout the Primeverse, such as Furyia, which has a strong connection to the Primalverse, wherein life itself is at its most primitive, elemental, animalistic state. Colonists on Elemental worlds themselves either evolved, or their children evolved elemental traits. Thus, settlers on Air-connected worlds gained air-like bodies, settlers on Fire-connected worlds gained fire-like bodies, and so forth, down to the Furyians, who in general did not change but became more primitive and primal, appropriate for a known warrior-race. Only Death itself was not found, until 212 years ago, when Covu the Transcended discovered the Threshold, a rift in space (with, presumably, attendant planets nearby) across which the Underverse, the "elemental universe of death," could be reached. He founded the Necromongers as the first Lord Marshal. Zhylaw the Last, the Lord Marshal slain by Riddick, was the sixth such Lord Marshal. (There is LOTS of great information in the novelization of CoR on this, including an approximation of 212 years since the "first death" of Covu, as it is 212 A.D.C. in Necromonger reckoning) So now, Death is unbound, and the "natural balance" has been badly jarred, as the Necromongers deal out far more death than is natural. So the elementals act, and in a "prophecy" tell the man they believe to be the next Lord Marshal that he will be slain by a new-born Furyian male... so he goes to destroy the Furyians, setting up the battles between "primal life" and "primal death" so to speak. Remember, elementals calculate... so Life against Death is just right on the bottom line. A few more notes on Necromongers off the top of my head... The "Quarter-Dead" are standard Necromongers. They have not crossed The Threshold, and have not seen the Underverse, yet through their training (Template) and experience (Prestige Class) they can gain greater understanding of and greater connection to (and powers from) Death. The "Half-Dead" is the Lord Marshal. There is only one, and the first thing he must do upon becoming Lord Marshal is go to The Threshold and go into the Underverse... if the Guardian approves of him, he becomes the new Lord Marshal. He has powers beyond even the greatest of the Quarter-Dead. The Quasi-Dead are no longer PC-Worthy, as they are more "devices" than characters, though I suppose a Prestige Class to represent those on the *path* to Quasi-Dead status might work, in an expanded universe. The Quasi-Death ahve basically starved themselves, literally, into a state of near-death, in order to augment their psychic powers. In the books there are the Greater Quasi-Dead, who can read minds, and the Lesser Quasi-Dead, who are used as telepathic communicators between ships. As the Purifier did not exhibit any sort of psychic powers, the Purifiers (read "cleric or priest" types) are not the group from which the Quasi-Dead seem to arise. They are ascetics, and perhaps monastic; perhaps they are based on Asylum, the Necromonger home-world. A prestige class of "Quasi-Dead Petitioners," with limited psychic abilities might be good for the game. Lesser and Greater Quasi-Dead are nearly unlimited in their power (the telepathy of the Lesser Quasi-Dead knows no bounds in space, and is instantaneous regardless of distance). Far more limited powers might be appropriate for the Petitioners. As an side, the Hellhounds may very well be Furyian beasts. It was not said so implicitly, but it was very well hinted at. The "eyeshine" of the Hellhounds might have been a characteristic of the native "primal-energy steeped" fauna of Furyia, even before being settled by Humans... [/QUOTE]
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