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Chronicles of Riddick future setting
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<blockquote data-quote="Mystaros" data-source="post: 1940212" data-attributes="member: 3921"><p><strong>The CoR Campaign Setting: The Primeverse and Astralverse</strong></p><p></p><p>Primeverse</p><p>The Primeverse is the common-known universe. All other 'verses either partially extrude into or are otherwise adjacent to this 'verse, to a greater or lesser extent, generally in the area of a single planet or throughout an entire star cluster, sometimes in relation to a rift between the 'verses (there will also be numerous doors and nodes in the region as well). The Primeverse is the setting for most of the action of a CoR campaign.</p><p></p><p>The major action of the campaign is set in the Milky Way Galaxy, in the Orion, Sagittarius, and Perseus Arms, out to about 10,000 Light Years from Old Earth. Travel is generally through Supralight Drive, though there are lesser, slower faster-than-light drives available. Travel times vary, depending on the distance and quality of the drive, and can range from anywhere from 10 ly per day to 10 days per ly. Most time on a starship is spent in cryosleep, when the body is slowed down to almost zero; people thus have "paper" ages, based on their actual date of birth, and age after "cryo-deduction," as the time spent in cryosleep does not count against aging effects (positive or negative -- and the difference can be great, such as on paper being 75, while having lived and experienced only 45 years).</p><p></p><p>Humans and their evolved sub-species are the major sentient races of this section of the Primeverse. Sub-species of humans have evolved over the centuries since colonization by humans, either naturally (if amazingly quickly) in conjunction with the otherversal energies encountered or through genetic manipulation. There are five Elemental races that are recognized as the "Elder" Elemental races, due to their being related to the five primal elements of ancient Greek Philosophy: the Air, Water, Earth, Fire, and Ether Elementals. Other, minor Elemental races continually try to be considered "Elder," or are sometimes lumped with the Elder races out of ignorance. Many such races are not even considered "Elemental," as the 'verse with which they ahve a connection is not even an "element" like air, earth, water, fire, or ether, but instead is more of a "concept," "state," or "thing," such as primal energy, death, wood, metal, light, darkness, etc. The Necromongers are often mistkanely considered an Elder Elemental race.</p><p></p><p>The human region of space is not ruled by any one governmental or corporate entity, however, there are several large organizations that cross other stellar political and corporate spheres of influence. The various Galactic Corporations are monolothic and huge, generally based out of Old Earth, Luna-Sol, Mars, or the First Colonies, and have more power than entire star clusters of united worlds. Riddick once worked for one such company before he was set up, and sent to his first Slam. Most people just simply call all these companies, "The Company," because the companies tend to be owned by the same groups of people, and though they have their small wars between each other over influence and profit, tend to stick together against the rest of the Primeverse. The Company also maintains the Universal Denomination Currency, which is based out of Luna-Sol. U.D.C. is the one currency accepted just about anywhere in the civilized Galaxy. Another major Galactic organization is The Guild, which evolved centuries ago to unite almost all contract militaries and security companies under one massive banner (The Guild claims to trace its lineage back to the Culture Wars of the early 21st century, but as so many records of that time were lost, most do not believe this assertion). The Guild handles bounty hunters, mercenary teams and whole armies, and maintains the Max-Slam system of Max-Sec, Double-Max, and Triple-Max prisons throughout the three Arms, which The Company and many other governments want, but can never seem to convince the natives to keep in their own backyards.</p><p></p><p>Finally, even after all the space in between their worlds, and even with human evolution through contact with other 'verses and genetics, humans are still often divided into groups and alliances based on color, ethnicity, sex, culture, race, gender, creed, religion, and other elements of human nature. There are thousands of inhabited planets across the 20,000 light years of major human occupation, and untold other colonies in the whispy boundaries of the Galaxy. Among them, one of the most powerful unifying (and discordant) elements is religion. Judaism, Christianity, Islam, Buddhism, Wicca, Mormonism, and just about every other Old Earth religion made the jump to space. Some evolved, others have not, and planets can be found where isolated, xenophobic peoples who hav ebeen out of contact with the greater 'verse for centuries live in circumstances millennia old, based on their ancient scripts, having abandoned advenced technology in its entirely. In other cases, the religions continued in the mainstream, and evolved with the greater 'verse at large. Some have evolved in horrible fashion, such as Necroism, which can trace its theological line back to the Brotherhood of Austeres, a splinter group of the Chrislamic faith (itself a merger of Islam and Christianity). Whole new philosophies have evolved, some in line with contact with the other 'verses, others in isolation.</p><p></p><p>Astralverse</p><p>It is through the Astralverse that all 'verses are adjacent, and through the Astralverse that other 'verses extrude into the Primeverse. There are, at this time, no known native inhabitants of the Astralverse, nor any human races that have evolved through contact with the Astralverse exclusively; either they simply have not yet had the chance to evolve, are hidden, or are in some as-yet distant section fo the Galaxy. It is through the Astralverse that the Supralight Drive is able to bring humanity to the greater Galaxy, otherwise old star drives would take weeks and months, not days, to traverse the void between the stars. Thravel through the Astralverse in this fashion can be difficult on human sanity, which is why most time is spent in cryosleep, the mind unaware of the bending of space and time through the Astralverse. Mystics often remain awake on such journeys as long as possible, as they claim it is easier to have visions while closer to the Astralverse in Supralight Drive.</p><p></p><p>Elemental races also use the Astralverse to extend their Otherversal powers into the Primeverse. Psychics (of any nature or origin) use the Astralverse to traverse the Primeverse in Astral form: it is the road for their telepathic powers, and the method by which they exercize their other psychic abilities. Note the important difference between Otherversal powers and Psychic powers: Otherversal powers are innate, and utilize the Otherversal essence and the Elemental's connection thereto in order to manifest the power. Psychic powers are exterior human mental control over Otherversal essences. The psychic uses Otherversal energy with his mind like a hand uses a tool, while the Elemental commands the tool as though it is his own hand, a part of himself (which it is).</p></blockquote><p></p>
[QUOTE="Mystaros, post: 1940212, member: 3921"] [b]The CoR Campaign Setting: The Primeverse and Astralverse[/b] Primeverse The Primeverse is the common-known universe. All other 'verses either partially extrude into or are otherwise adjacent to this 'verse, to a greater or lesser extent, generally in the area of a single planet or throughout an entire star cluster, sometimes in relation to a rift between the 'verses (there will also be numerous doors and nodes in the region as well). The Primeverse is the setting for most of the action of a CoR campaign. The major action of the campaign is set in the Milky Way Galaxy, in the Orion, Sagittarius, and Perseus Arms, out to about 10,000 Light Years from Old Earth. Travel is generally through Supralight Drive, though there are lesser, slower faster-than-light drives available. Travel times vary, depending on the distance and quality of the drive, and can range from anywhere from 10 ly per day to 10 days per ly. Most time on a starship is spent in cryosleep, when the body is slowed down to almost zero; people thus have "paper" ages, based on their actual date of birth, and age after "cryo-deduction," as the time spent in cryosleep does not count against aging effects (positive or negative -- and the difference can be great, such as on paper being 75, while having lived and experienced only 45 years). Humans and their evolved sub-species are the major sentient races of this section of the Primeverse. Sub-species of humans have evolved over the centuries since colonization by humans, either naturally (if amazingly quickly) in conjunction with the otherversal energies encountered or through genetic manipulation. There are five Elemental races that are recognized as the "Elder" Elemental races, due to their being related to the five primal elements of ancient Greek Philosophy: the Air, Water, Earth, Fire, and Ether Elementals. Other, minor Elemental races continually try to be considered "Elder," or are sometimes lumped with the Elder races out of ignorance. Many such races are not even considered "Elemental," as the 'verse with which they ahve a connection is not even an "element" like air, earth, water, fire, or ether, but instead is more of a "concept," "state," or "thing," such as primal energy, death, wood, metal, light, darkness, etc. The Necromongers are often mistkanely considered an Elder Elemental race. The human region of space is not ruled by any one governmental or corporate entity, however, there are several large organizations that cross other stellar political and corporate spheres of influence. The various Galactic Corporations are monolothic and huge, generally based out of Old Earth, Luna-Sol, Mars, or the First Colonies, and have more power than entire star clusters of united worlds. Riddick once worked for one such company before he was set up, and sent to his first Slam. Most people just simply call all these companies, "The Company," because the companies tend to be owned by the same groups of people, and though they have their small wars between each other over influence and profit, tend to stick together against the rest of the Primeverse. The Company also maintains the Universal Denomination Currency, which is based out of Luna-Sol. U.D.C. is the one currency accepted just about anywhere in the civilized Galaxy. Another major Galactic organization is The Guild, which evolved centuries ago to unite almost all contract militaries and security companies under one massive banner (The Guild claims to trace its lineage back to the Culture Wars of the early 21st century, but as so many records of that time were lost, most do not believe this assertion). The Guild handles bounty hunters, mercenary teams and whole armies, and maintains the Max-Slam system of Max-Sec, Double-Max, and Triple-Max prisons throughout the three Arms, which The Company and many other governments want, but can never seem to convince the natives to keep in their own backyards. Finally, even after all the space in between their worlds, and even with human evolution through contact with other 'verses and genetics, humans are still often divided into groups and alliances based on color, ethnicity, sex, culture, race, gender, creed, religion, and other elements of human nature. There are thousands of inhabited planets across the 20,000 light years of major human occupation, and untold other colonies in the whispy boundaries of the Galaxy. Among them, one of the most powerful unifying (and discordant) elements is religion. Judaism, Christianity, Islam, Buddhism, Wicca, Mormonism, and just about every other Old Earth religion made the jump to space. Some evolved, others have not, and planets can be found where isolated, xenophobic peoples who hav ebeen out of contact with the greater 'verse for centuries live in circumstances millennia old, based on their ancient scripts, having abandoned advenced technology in its entirely. In other cases, the religions continued in the mainstream, and evolved with the greater 'verse at large. Some have evolved in horrible fashion, such as Necroism, which can trace its theological line back to the Brotherhood of Austeres, a splinter group of the Chrislamic faith (itself a merger of Islam and Christianity). Whole new philosophies have evolved, some in line with contact with the other 'verses, others in isolation. Astralverse It is through the Astralverse that all 'verses are adjacent, and through the Astralverse that other 'verses extrude into the Primeverse. There are, at this time, no known native inhabitants of the Astralverse, nor any human races that have evolved through contact with the Astralverse exclusively; either they simply have not yet had the chance to evolve, are hidden, or are in some as-yet distant section fo the Galaxy. It is through the Astralverse that the Supralight Drive is able to bring humanity to the greater Galaxy, otherwise old star drives would take weeks and months, not days, to traverse the void between the stars. Thravel through the Astralverse in this fashion can be difficult on human sanity, which is why most time is spent in cryosleep, the mind unaware of the bending of space and time through the Astralverse. Mystics often remain awake on such journeys as long as possible, as they claim it is easier to have visions while closer to the Astralverse in Supralight Drive. Elemental races also use the Astralverse to extend their Otherversal powers into the Primeverse. Psychics (of any nature or origin) use the Astralverse to traverse the Primeverse in Astral form: it is the road for their telepathic powers, and the method by which they exercize their other psychic abilities. Note the important difference between Otherversal powers and Psychic powers: Otherversal powers are innate, and utilize the Otherversal essence and the Elemental's connection thereto in order to manifest the power. Psychic powers are exterior human mental control over Otherversal essences. The psychic uses Otherversal energy with his mind like a hand uses a tool, while the Elemental commands the tool as though it is his own hand, a part of himself (which it is). [/QUOTE]
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