Ferox4
First Post
The PC's found a ward token almost a year ago (camapaign time) and have jumped through numerous loops to find out what it is used for. It turned out to be a token of passage into a large, seemingly abandoned, mysterious tower. They have made it through the lower levels and are now working their way to the tower itself. They have encountered only one living creature, that being an Ibrandlin (from Monsters of Faerun) guarding the entrance to the upper levels of the tower. All of the other encounters have been traps, and various construct guardians.
Some background: This tower was once home to a small sect of Clerics whose deity has long since fallen into obscurity in this portion of their world. The only thing known about this tower in present day is that it is heavily warded and those who have come out (and only a select few have) spoke of impassable areas and of grave dangers. What the PC's don't yet know is that this is the home of a Chronomancer/Lich who uses his ability to move through time to unearth secrets and other items of power. At the present time he is not in the tower, but his phylactery is.
The PC's are now in a long hallway and can faintly hear the sound of water dripping at the far end. The dripping is a "Water" Clock that actually runs on blood.....The Clock itself contains the entrance to the tower. Here's where I would like some input.
I would like to set one or two doors in the hallway and ward them with time-based spells/magicks. Any ideas?
Also, what might be in these rooms? (the phylactery is in the tower)
The entrance to the tower is a tiny door set into the relief carvings of the Blood Clock. The Rogue will likely find it, but I don't believe the PCs have any way to shrink small enough to get in, which is good because they are not powerful enough to take on this Lich on his own turf. I want them to come back here later possibly. Always good to have an open ended riddle/mystery somewhere.
Any other critique/suggestion is more than welcome.
Thanks, F4
Some background: This tower was once home to a small sect of Clerics whose deity has long since fallen into obscurity in this portion of their world. The only thing known about this tower in present day is that it is heavily warded and those who have come out (and only a select few have) spoke of impassable areas and of grave dangers. What the PC's don't yet know is that this is the home of a Chronomancer/Lich who uses his ability to move through time to unearth secrets and other items of power. At the present time he is not in the tower, but his phylactery is.
The PC's are now in a long hallway and can faintly hear the sound of water dripping at the far end. The dripping is a "Water" Clock that actually runs on blood.....The Clock itself contains the entrance to the tower. Here's where I would like some input.
I would like to set one or two doors in the hallway and ward them with time-based spells/magicks. Any ideas?
Also, what might be in these rooms? (the phylactery is in the tower)
The entrance to the tower is a tiny door set into the relief carvings of the Blood Clock. The Rogue will likely find it, but I don't believe the PCs have any way to shrink small enough to get in, which is good because they are not powerful enough to take on this Lich on his own turf. I want them to come back here later possibly. Always good to have an open ended riddle/mystery somewhere.
Any other critique/suggestion is more than welcome.
Thanks, F4