Last Bit:
Unwanted attention:
Any time a temporal disturbance is created, there is a chance that an unforseen occurance results.
Roll %:
1-10 Temporal Dog attacks
11-20 Temporal Stalker attacks
21-30 Vortex Spider attacks
31-40 Temporal Glider attacks
41-50 Chronovoid attacks
51-60 Tether Beast attacks
61-70 Common Time dimensional attacks
91-95 Noble Time dimensional attacks
95-98 Royal Time dimensional attacks
99-00 Guardian of time arrives (usually attempts to talk first)
Denizens of the Temporal Prime:
Chronovoid
Large Ooze
Hit Dice: 12d10 + 15 (81 hp)
Initiative: +4
Speed: 15 ft.
AC: 14 (+1 natural, +4 Dex, -1 size)
Attacks: Slam +10 melee, Absorption
Damage: 2d6+1
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Absorption
Special Qualities: Incoporeal, Blindsight, Spell Resistance 20, harmed only by magic
Saves: Fort +4, Ref +8, Will +4
Abilities: Str 13, Dex 18, Con -, Int 10, Wis 10, Cha 10
Skills: Hide +10, Listen +10, Move silently +10
Feats: Blindsight
Climate/Terrain: Temporal Prime
Organization: Colony
Challenge Rating: 8
Treasure: Normal
Alignment: Chaotic neutral
Advancement: 13-19 HD Large, 20-33 HD Huge, 34+HD Gargantuan
Harmed only by magic (Su): A chronovoid can only be harmed by magic: It takes 50% damage
from +1 or +2 weapons and 1-3rd level spells, normal damage from +3 or +4 weapons and 4-6th
level spells, and 150% damage from +5 weapons or 7-9th level spells.
Temporal Dog
Medium Animal
Hit Dice: 4d8 + 12 (30 hp)
Initiative: +2
Speed: 45 ft.
AC: 21 (+5 natural, +2 Dex, +4 Haste)
Attacks: Bite +6 melee
Damage: d8+2
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Timeslip
Special Qualities: Incoporeal, Spell Resistance 14, Haste
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 14, Dex 14, Con 16, Int 12, Wis 10, Cha 8
Skills: Hide +10, Listen +10, Move silently +10
Feats: Endurance, Dodge
Climate/Terrain: Temporal Prime
Organization: Pack (2d6)
Challenge Rating: 4
Treasure: None
Alignment: Lawful neutral
Advancement: 5-8 HD Large
Haste (Su): A temporal dog always acts as if under the effects of a haste spell.
Timeslip (Su): The temporal dog may timeslip into and out of the temporal prime as a standard action.
Temporal Glider
Huge Abberation
Hit Dice: 10d8 + 20 (65 hp)
Initiative: +0
Speed: fly 40 ft.
AC: 22 (+14 natural, -2 size)
Attacks: Ram +12 melee
Damage: 5d4+5(bludgeoning) or 5d10+2 (temporal tides)
Face/Reach: 10 ft. by 10 ft. / 15 ft.
Special Attacks: Temporal tides
Special Qualities: Incoporeal, Spell Resistance 16, DR 5/+1
Saves: Fort +5, Ref +4, Will +8
Abilities: Str 20, Dex 10, Con 14, Int 8, Wis 10, Cha 10
Skills: Hide +10, Listen +10, Move silently +10
Feats: Endurance
Climate/Terrain: Temporal Prime
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Neutral
Advancement: 11-18 HD Huge, 19-25 HD Gargantuan
Temporal Tides (Su): When the glider slips into the timestream, the backlash does 5d10+2
to all creatures within 30'
Temporal Stalker
Medium Undead
Hit Dice: 5d12 (32 hp)
Initiative: +8
Speed: 45 ft.
AC: 18 (+4 dex, +4 deflection)
Attacks: incorporeal touch +7 melee
Damage: 1d6 and 2d4 CON drain
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Constitution Drain (Fort DC 15), Paradox
Special Qualities: Incoporeal, +1or better weapon to hit, Spell Resistance 16
Saves: Fort +1, Ref +4, Will +6
Abilities: Str - , Dex 18, Con -, Int 20, Wis 14, Cha 10
Skills: Hide +10, Listen +10, Move silently +10
Feats: Improved Initiative, Alertness, Blind-Fight, Combat Reflexes
Climate/Terrain: Temporal Prime
Organization: Solitary or Small Groups
Challenge Rating: 6
Treasure: None
Alignment: Neutral Evil
Advancement: 6-15 HD Medium
Paradox (Su): A Stalker may inflic its victim with paradox instead of draining a level. This allows
it to inflict such blandishments as changing memorization lists for wizards etc..
Tether Beast
Huge Dragon
Hit Dice: 10d12+ 50 (115 hp)
Initiative: +2
Speed: 30 ft.
AC: 35 (+2 dex, +25 natural, -2 size)
Attacks: Bite +10, Four claws +5
Damage: 2d8 bite and 2d4 CON drain
Face/Reach: 10 ft. by 20 ft. / 10 ft.
Special Attacks: Breath Weapon
Special Qualities: Incoporeal, Spell Resistance 20
Saves: Fort +11, Ref +8, Will +7
Abilities: Str 22 , Dex 14, Con 20, Int 12, Wis 12, Cha 6
Skills: Hide +10, Listen +10, Move silently +10
Feats: Alertness, Blind-Fight, Combat Reflexes, Power attack
Climate/Terrain: Temporal Prime
Organization: Solitary or Small Groups
Challenge Rating: 12
Treasure: None
Alignment: Neutral Evil
Advancement: 11-20 HD Gargantuan, 21-35 HD Colossal
Breath Weapon (Su): The Tether beast may breathe a cone of temporal smoke, which ages a
target to the point of death. The Victim must make a Reflex save (DC 18) or age to the point of
destruction. Even if the character passes the save, he still takes 1d4 STR, DEX and CON dmg.
Time Dimensional (aka Time Elemental?)
Medium Aberration
Hit Dice: 16d8 + 48 (120 hp)
Initiative: +10
Speed: 30 ft. per HD
AC: 20 (+6 dex, +4 deflection)
Attacks: temporal blast +18 ranged touch
Damage: 4d4 + (d4 per 6 HD)
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Temporal Blast
Special Qualities: Incoporeal, Spell like Abilities, Double lifeline, Spell Resistance 30
Saves: Fort +8, Ref +11, Will +13
Abilities: Str 14 , Dex 22, Con 16, Int 20, Wis 18, Cha 10
Skills: Hide +10, Listen +10, Move silently +10
Feats: Improved Initiative, Alertness, Blind-Fight, Dodge
Climate/Terrain: Temporal Prime
Organization: Solitary
Challenge Rating: 16
Treasure: None
Alignment: Neutral
Advancement: 17-24 HD Medium (Noble), 25-32 HD Medium (Royal)
Temporal Blast (Su): A time dimensional can create a blast of pure temporal energies
that causes damage to a target.
Double Lifeline (Su): As a free action, the time dimensional may introduce copies of itself from
other time periods. Each of these copies may make attacks, but only one has hp's. Damage to
one copy, damages all of them. (Making it very suceptible to area spells)
Spell like abilities (Sp): Noble time dimensionals can use time stop, Accelerate Plant Growth,
Accelerate animal growth, and Accelerate lifeline at will. Royal time dimensionals may also use
melee manager, and temporal shell once per hour.
Vortex Spider
Large Vermin
Hit Dice: 8d8 + 16 (52 hp)
Initiative: +8
Speed: 45 ft.
AC: 21 (+5 natural, + Dex, +1 size)
Attacks: Bite + 11 melee
Damage: 2d4+5 + Poison
Face/Reach: 10 ft. by 10 ft. / 5 ft.
Special Attacks: Poison, Web
Special Qualities: Incoporeal, Spell Resistance 18
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 20, Dex 18, Con 16, Int 8, Wis 10, Cha 10
Skills: Hide +10, Listen +10, Move silently +10
Feats: Improved initiative
Climate/Terrain: Temporal Prime
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Neutral
Advancement: 9-18 HD Huge
Poison (Ex): DC 20, d8 CON initial damage, d8 CON secondary damage
Web (Ex): A temporal spider may shoot a web at its target. If it hits, the target is affected as
a slow spell. The attack is made as a ranged touch attack (+ 11).
Edit-Whoops, someone found one of the sites I found my info on

Anyways, I love your storyhour Jester, keep up the good work!