D&D 5E (2024) Circle Casting is gonna break a lot of games


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I do not see this as a big deal as it uses both more actions and more spell slots and the benefits are only marginally better, it is situationally really powerful - like you want to Fireball a Dragon from a mile away, but generally I don't see this as being a big deal IMO.

Maybe I am missing something? :unsure:
I don't think you are. This thread once again proves the conservatism of DMs.
 


One other thing that hasn't been mentioned yet, is did the game really need another thing to massively bump caster power over martials?
The thing is, this IS a thing in the lore and a big one, this is pretty much what Elven High Magic was, wasn't it? They wanted to give us something from Forgotten Realms lore and this was a cool thing to make, is my guess. There is no "WotC hates martials" thing at the company, so I don't see why we should act like someone is deliberatelly trying to ruin martials and buff casters.
 

still to this day I do not know what is the problem with silvery barbs?
Except the reroll mechanics, that is a time sink that is not needed more in combat. But if you are fine with rest of re rolls in the game...

Silvery barbs is not a very powerful spell. It is slightly above as far as 2014 spells go. It is nowhere near the powerhouse spells of 2024 (Command and Tasha's Hideous Laughter).

The biggest problem with Silvery Barbs is it slows down the game tremendously.
 

Oh, this isn't just a high level tactic. This is an every level tactic. Low level parties can be using this right away. How many low level creatures could survive a trip through a 50 foot radius Spike Growth? Or a Moon Beam, that's either 45 feet wide, or has a range of 1,000 feet or more? Yet those are only second level spells.

Probably more than will survive being hit by a Spike Growth, Moonbeam and upcast Command in the same round if those Circle casters all took their own actions..
 

Yes. As does earth tremor to kill all low level creatures within thousands of feet from a party of 1st level characters. We're not just talking about high level mages here. A 1st level party with a cleric, sorcerer or wizard (very common) can wreck havoc on traditional adventures and encounters.
You’re assuming Range is synonymous with Area. They aren’t. Earth Tremor’s radius is its area of effect because it emanates from you. Therefore you’d need to expend a slot and add 10’ to the range. You obviously don’t add 1000 feet. Same with animal shapes. It’s good but not ridiculous like you’re suggesting.

Also the DMG clearly lays out visibility ranges for various terrain and spells require line of effect/target to be visible. If you are casting in a tower then cool. But let’s not pretend it affects most encounters.

Lastly sure the dragon gets a Tasha spell at a thousand feet. if it succeeds the dragon drops out of sight. Then hugs the terrain or approaches from another direction… assuming it fails the save which is not a given at level 1.
 


Also, taking a caster dip, just to hope that you can use your action to hold concentration for another character? I just don’t see players building PCs like that. It relies on too many unknown variables - not least assuming that you know what the other player will regularly do or want to do.
 

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