D&D 5E (2024) Circle Casting is gonna break a lot of games

I don't see this as an issue in play, especially if you are a fighter as you get a bunch of weapon masteries and at level 9 the ability to use ones other than the one for that weapon. More often than not I have more masteries than I have weapons when playing a fighter.

The limited number can be an issue for a Rogue, Ranger or Paladin, but I think that is part of making the Fighter and Barbarian unique.



The feat is very weak, but it is worth considering for a Bladelock, Valor Bard or Bladesinger and if you are not going to take the feat you really should consider multiclassing for mastery.
I'm not up on 5.5e optimization, but I'd guess that multiclassing would provide more benefits than using a feat for masteries- depends on class ofc but in 5e I had heavy optimizer players taking dips for stuff like armor proficiency (1st level artificer, the rest wizard, so they'd get armor and shield proficiency and not lose spell slot progression).
 

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Meme's are already going around. Although, best comment was, "Fine, make them manually roll the dice. Then tell them it's immune to fire."

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Meme's are already going around. Although, best comment was, "Fine, make them manually roll the dice. Then tell them it's immune to fire."
add extend spell with sorcerer and after 2hrs it is 1212d6. 4242 damage. And in transmuted spell to that for more reliable damage.

add one more caster that will give you Fly and potion of invisibility.

Eat your heart out Enola Gay.
 


Anyone had something come up at the table yet?
The only two I saw were extended Aura of Vitality and extended Greater Invisibility. Healing has always been super easy in 5e, so AoV seemed like it was overkill. Greater Invis was used because the players wanted to scout out the entire dungeon first before entering. But admittedly it was at another table so I wasn't paying a ton of constant attention.
 

problem is that weapon masteries have limited usage, sure you will always try to use your primary weapon, but it would be better if they are made as BM maneuvers.
So you can pick between few options after every attack.
You you absolutely can pick between a few options each attack.

A level 5 barbarian can use a Warhammer to push, club for slow, and then nick with a dagger. All on the same turn. Every turn.


Also, I don't see any issue if you just "swapped grip" on your weapon in place of swapping weapons.

I.e.
Using your Warhammer with "club mastery" would deal 1d4 and slow and count as a light weapon.
Or using your long bow with "quarterstaff mastery" and dealing 1d8+ topple.
 

You you absolutely can pick between a few options each attack.

A level 5 barbarian can use a Warhammer to push, club for slow, and then nick with a dagger. All on the same turn. Every turn.


Also, I don't see any issue if you just "swapped grip" on your weapon in place of swapping weapons.

I.e.
Using your Warhammer with "club mastery" would deal 1d4 and slow and count as a light weapon.
Or using your long bow with "quarterstaff mastery" and dealing 1d8+ topple.
For the record, I like your "swapped grip" version of weapon mastery better than the official version, even if they produce the same end results.
 

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