RangerWickett
Legend
My current campaign has been taking place primarily in a small village, far from any big cities. Recently I had a session in a city, and the players said they didn't feel the difference, that they didn't get a sense of how crowded a city would be compared to a village.
Now, my last campaign was set in the modern day, and I ran events in New Orleans, Chicago, London, and other large cities. No one had a problem then. Do you think it's just that the group has been in one mindset -- so used to villages that they didn't make the jump to a city easily; or might it be that we've got a clearer image of real-world cities vs. fantasy cities, so it takes more work to evoke a fantasy city?
Of course, I might've just been off my game.
What do you do when you first introduce the PCs to a new city? How do you give them a feel for the place? Do you do it by straightforward descriptions, or by setting scenes in iconic areas? I'm not so much interested in what types of adventures you have as I am in the ways you make the game feel like it's in a city, and how that changes the mood and tone of the adventure.
Now, my last campaign was set in the modern day, and I ran events in New Orleans, Chicago, London, and other large cities. No one had a problem then. Do you think it's just that the group has been in one mindset -- so used to villages that they didn't make the jump to a city easily; or might it be that we've got a clearer image of real-world cities vs. fantasy cities, so it takes more work to evoke a fantasy city?
Of course, I might've just been off my game.
What do you do when you first introduce the PCs to a new city? How do you give them a feel for the place? Do you do it by straightforward descriptions, or by setting scenes in iconic areas? I'm not so much interested in what types of adventures you have as I am in the ways you make the game feel like it's in a city, and how that changes the mood and tone of the adventure.