Nifft
Penguin Herder
Okay, my players better stay out!
.
.
.
.
.
The city has a Teleportation Circle, so it won't starve even if isolated.
Here's the idea that I want fleshed out: Lycanthropic Quarrantine. A were-rat (or were-wolf, or anything were-evil) has infected a sigificant minority of the population, and the whole city is quarrantined until the infected are all cured -- or killed.
How would various factions react to this threat?
Paladins can come & go, of course. They're recruited to act as gate-guards and investigators, since they're immune to the disease. Clerics of the Moon Goddess are also immune, so they act as guards too.
Thieves' Guild: they'll try to smuggle stuff in & out -- but who can they trust?
The Merchants' Guild would like to see this silly business over, so that SERIOUS business can resume. I see an alliance with a otherwise enemy faction, the Thieves' Guild.
What kind of profiteering will occur with the city's best & brightest otherwise occupied? Obviously Clerical services will be at a premium, and food won't be too expensive (due to Teleportation Circle supply line). What else though?
Politics: this is a golden opportunity for House X to try to infect (or just accuse) and kill off House Y. Gimmie some good twists on this theme, or on a better theme.
Any other miscellaneous things that can happen to the PCs in a quarrantined city full of lycanthropes?
Thanks, -- Nifft
.
.
.
.
.
The city has a Teleportation Circle, so it won't starve even if isolated.
Here's the idea that I want fleshed out: Lycanthropic Quarrantine. A were-rat (or were-wolf, or anything were-evil) has infected a sigificant minority of the population, and the whole city is quarrantined until the infected are all cured -- or killed.
How would various factions react to this threat?
Paladins can come & go, of course. They're recruited to act as gate-guards and investigators, since they're immune to the disease. Clerics of the Moon Goddess are also immune, so they act as guards too.
Thieves' Guild: they'll try to smuggle stuff in & out -- but who can they trust?
The Merchants' Guild would like to see this silly business over, so that SERIOUS business can resume. I see an alliance with a otherwise enemy faction, the Thieves' Guild.
What kind of profiteering will occur with the city's best & brightest otherwise occupied? Obviously Clerical services will be at a premium, and food won't be too expensive (due to Teleportation Circle supply line). What else though?
Politics: this is a golden opportunity for House X to try to infect (or just accuse) and kill off House Y. Gimmie some good twists on this theme, or on a better theme.

Any other miscellaneous things that can happen to the PCs in a quarrantined city full of lycanthropes?
Thanks, -- Nifft