City Guide 2: Nautical Necessities

One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what should be there. Many PCs of course just want to go to the latest and greatest tavern for a barfight. But there are those out there that want to go shopping. Those are the ones that will ask the dreaded phrase "Whats on the shelves?"

Ever sailed the Seven Seas, fired a Cannon, know your slipknot from a Reef do ya? If ye're interested in the Nautical Life then this be the book for you, packed with fine locales and information this book in the City Guide series brings you a look at things Nautical.

From the Shipwrights to the seedy dives and dock side Taverns like the White Hart, useful in any port town or city. It contains colourful characters that could be placed in any adventure for your Heroes to meet.

Includes:
-12 Locations
-Over 40 NPCs

Locations:

* Cartographer’s Shop
* Papa Jack’s
* Gentleman’s Provisions
* Buttericks' Bait Shop
* Shipwright, Port Authority, Pub & Inn
* Ensign Davy’s Tattoo Parlor
* White Hart Tavern
* Port Authority Ship "Sudbury"
* Privateer Ship "The Antelope"
* Merchant Ship "Santa Barbara"
* Passenger Ship "Saint Catherine"
* Viking Long Ship "Waterstrider"
 
Last edited by a moderator:

log in or register to remove this ad

City Guide 2 Nautical Necessities

Cities are always a good idea for a supplement. With a well designed city I can have dozens or more of adventures that never leave the area. Each shop and non player character can be a neat encounter waiting to happen and the flexibility of just letting the players go where they want is extremely useful. But there is also a very high standard for cities these days. Bluffside, Freeport, and now Liberty are three fabulous cities and rank for me very high as some of the best supplement books I have ever seen. Freedom City, even though it is not a fantasy setting like these others, is another great city that is easy to use and survives being used outside the genre and game it was written for. And of course there is my personal favorite, the city of Sanctuary from the Thieves World novels. This book though is not specifically a city being described. It is actually more like the old City Book series by Flying Buffalo for those of us old enough to remember them. The City Guide though are d20 specific and not purely generic like the Flying Buffalo books were.

City Guide 2 Nautical Necessities is a PDF by Darkquest Games. It is one of four PDFs put out for this city I believe. It is also the first one I have seen although there are four books in the series now. The fifty nine page PDF is black and white with an okay lay out though it does have some white space problems. The art is okay a little grainy and could be better. The book prints out well though the cover can eat some ink as it is color. The cover is in a separate file as a jpeg and the art quality is about the same as inside the book. The book is book marked though with all the NPCs and locations it could have been better book marked. The book marks in the book only include the different places.

There are seven shops and five ships described in this book. Each is very appropriate for a port city and can be easily included in such cities like Freeport, Bluffside, and even Sanctuary. They generalness of the book makes it widely useful though the DM may have to alter some of the details to make the places fit in different cities. Each place is given a full description of the inside and outside. There are no maps or layouts of the places though and that would have been extremely useful as maps are some of the more difficult things for DM’s to produce them. The shops have prices and some inventory lists for what can be bought in them. This is a great touch and very useful for people playing the games. There are quite a bit of NPCs detailed in the book as well. Each has a good stat block in the text as well as descriptions.

The ships described are probably the better part of the book though the buildings are nicely done. The ships are not just big ocean vessels either. One of the ships, the Sudbury, is a tugboat with full crew. They also describe a merchant ship and a Viking longship as well.

The book does have some errors in it. Some are just little things like repeating the page number forty twice and then going to forty two. A more serious mistake is in the Ship called the Antelope. There is no title that says the separates the description from the previous ship. And there is some text overlapping itself and possible missing making it a bit confusing and impossible to follow. Lucky, as a PDF this can easily be fixed and re-released. Hopefully they are able to do that. Ironically the error is also on page forty.

The book has some good locations and ships described. The look of the book is not that great but the writing and descriptions are nicely done. Some maps would have been useful but by no means make it a deal breaker. This is a good generic fantasy set of building s and ships and should prove useful to most campaigns.
 

City Guide – Nautical Necessities

By Daniel Farley, Laura Campbell, Paula Johanson, Patrick Lawinger, Neal Levin, David Woodrum
Published by Dark Quest, LLC
Pages: 58 + OGL
Fully bookmarked

Disclaimer: This is not a playtest review. I did not buy City Guide – Nautical Necessities, it was sent to me for review as part of Crothian’s Review Project.

City Guide – Nautical Necessities is a sourcebook designed to provide over a dozen colorfully fleshed out drop-in locations to a seafaring campaign. These include a cartography shop, a boarding house for visiting sailors, a provision store, a bait shop, a port authority featuring a dry dock, a shipwright and an inn, a tattoo parlour, a tavern, and five different ships.

The PDF itself comes zipped, which also includes the front cover art. Gillian Pearce does both the cover painting and interior line-drawn artwork, and for the most part it is above average. The front cover does an excellent job of balancing and blending colour, so much so that I’m willing to overlook some of the odd proportions of the prominently-featured elven female pirate, about to take to her ship’s rigging. (Within their sockets, the orbs of her eyeballs must be the size of oranges!) The PDF is bookmarked, and it also features a Table of Contents on the first page for those who wish to print it out. Every page but the last, which contains the OGL, features header and footer artwork. The header contains the first half of the product’s title, “City Guide”, and a near-water view of several ships berthed at a city dock. The footer is mostly taken up by a large, toner-hungry black banner, along with the second half of the product title, “Nautical Neccessities” [sic]. Yes, Virginia, there is a typo on every page, and it even makes its way on to the front cover too! For everybody at Dark Quest Games’ sake, I really hope that my review copy isn’t the final version of the product. The text itself is otherwise in the standard two-column, portrait format, and the frequent stat-blocks are in the original, pre-DMG2, compact style.

Nautical Necessities opens with a short story featuring pirates, a buried treasure map, and several somewhat exotic characters and locations, giving a sense of the sourcebook’s flavour and setting the mood for pirate-y adventure. Arrr... And then it does something rather odd. It immediately drops the reader into the first detailed location, sans any forewarning or introductory text describing what the product aims to do or how one should try to use it.

Each of the dozen-odd locations are richly described, and include “read aloud”-text, numerous detailed NPCs, multiple character/plot hooks, and prices for the various goods and services offered. Occasionally the text will boldly point out where enterprising players may find some booty, which is to say, treasure. The locations all have plenty of “meat” to them, spanning from two to eight pages of text, and tend to be very detailed, providing most everything needed to run any encounters therein with a minimum of fuss. For example, the shipwright location contains a list of ships that can be built, including prices and a short description of each hull type. Conspicuously missing, however, are maps, and I’m not talking treasure maps. Sadly, none of the otherwise exceptionally detailed locations in Nautical Necessities feature any floor or deck plans to speak of.

While for the most part the editing of the text is quite good, I did find numerous typos and inconsistencies, on the first page! As previously mentioned, the biggest is the misspelling of the product’s name. In the TOC, “Gentleman’s Provisions” is spelled “Gentleman’s Provissions”, and in the bookmarks, it is instead called “The Gentleman’s Provision Shop”. Furthermore, a TOC entry lists “Shipwright, Port Authority, Pub & Inn”, but the bookmarks break this down into “Shipwright, Port Authority & Inn”, and “The Scurvy Prawn Pub & Inn”. I don’t think it matters one way or the other, personally, but it should be consistent. Interestingly, the titles at the beginning of each individual section tend to agree with the bookmarks, as opposed to the Table of Contents.

A cursory examination of some of the stat-blocks revealed a handful of minor errors, enough that I would probably briefly check each of them before running a particular section. For example, Ensign Davy on p.35 seems to be missing a feat, perhaps originally he wasn’t human. Occasionally a minor formatting error crops up, usually involving parentheses. For example, note the nesting, as Selma Dart on p.36 has the “Skill Focus (Craft (brewing)” feat. That kind of thing is not uncommon. Officer Rhys on p.39 is missing a hit point; he is listed as a Commoner 1/Expert 2 with “1d4+1 plus 2d6+1” Hit Dice. Instead it should read “1d4+1 plus 2d6+2” Hit Dice, as the bonus comes from his Constitution score.

Skill ranks are included for some stat-blocks but not others, specifically for the crew of the five ships at the end of the product. In addition, it isn’t explicitly explained what the numbers in the breakdown of skill bonus are meant to represent. For example, the dockmaster Dahomey on p.39 has the following under skills: “Balance +4 (1 (2) + 3)”. While it probably means 1 skill rank, purchased cross-class with 2 skill points, and a +3 modifier for Dexterity, my point is simply that it can take some unnecessary head-scratching to figure out what is meant by things like this.

In addition, my copy of Nautical Necessities is missing page 41. There is an obvious formatting glitch near the bottom of the first page 40, and page 41 is replaced with a corrected copy of page 40. The contents of page 41 itself are missing, presumably lost at sea.

If you’re running a nautically-themed campaign, City Guide – Nautical Necessities is worth considering. The locations it provides are more than just the run-of-the-mill watering hole and bawdy house, and they are for the most part creative and well-written. If your campaign doesn’t take to the high seas, however, it will be more difficult to make use of these locations as they are. Some of them are general enough to find a place in most games, but much of their flavour is tied to old salt. Using them at a stop not along a coast frequented by pirates and privateers would be like placing an iceberg in the middle of a desert. It could work, and it may be interesting, but it would definitely seem out of place. Unfortunately, the product contains no maps, not even for the five-odd ships towards the end. Personally, I’m of the opinion that maps are an essential part of any location, especially one whose intent is to make the DM’s life easier. And since I’m probably not the only one who doesn’t know his cog from his sloop, I feel the lack of deck plans for the various ships especially is a huge omission.

Reviewed by Scott Benoit
 

City Guide: Nautical Necessities

City Guide: Nautical Necessities
Darkquest Games
Written by: Damial Farley, Laura Campbell, Paula Johnson, Patrick Lawinger, Neal Levin, David Woodrum
59 Page PDF

City Guide: Nautical Necessities is a 59 page bookmarked pdf from Darkquest Games. I received a review copy from the Review Project coordinated by Crothian. The zipfile also contains a jpeg of the cover. The pdf uses 1 page for table of contents and 1 for the OGL. I discovered that page 40 was included twice and page 41 was missing.

This book is a collection of adventure locations and story-hooks. The content is meaty and focused. Obviously, the focus is on businesses that support ships and sailors. There are 7 establishments and five ships detailed. We have a Cartographers shop owned by an aged man with the heart of an explorer, a Boarding House run by a salty old seaman, a Gentleman’s Provisions store owned by a retired adventurer, A Bait Shop, a Tattoo parlor, the Port Authority (also an Inn) and a Tavern. There are also descriptions of five ships.

Each shop has details of the appearance of the establishment, stat blocks for the owners and staff, lists of stock for sale or services available, etc. Each location is fully described and can be dropped into your sea-port with only minor editing for your particular setting. The sheer volume of information is amazing. The authors have thought of just about everything you’d need to know for each location, down to the hardness and hit points of the shutters and interior doors. These are complete!

Like a book of pre-generated NPCs, the utility varies by the degree to which you need nautical setting support. However most could be used almost as is in other towns. (For example the boarding house, which happens to be run by an old salt, need not be in a port at all; just by changing the description of patrons from “sailors” to “guests”.) Each location has suggested story hooks built in; one even sets up a mini-quest with back-story and details of the fate of the treasure ship Apparition.

Then we have similarly detailed presentations of several ships that would be found in port. The port authority cutter “Sudbury”, a privateer ship “The Antelope”, a merchant ship “Saint Barbara”, the passenger ship “Saint Catherine” and a Viking long ship called the “Wavestrider”.

Again, each ship is described; and stats are included in an appendix. (The OGL mentions Fantasy Flight Games Seafarers Handbook as a source and presumably that is the format used for the ship stats in the appendix.) The description of the ships, their captains and representative crew members, are all as complete as the businesses.

Due to a missing page, the information on the Antelope is incomplete which is a shame as I enjoyed the detailed descriptions and missed the introduction of the privateer’s ship. Perhaps Darkquest will provide the page on-line somewhere?

The interior illustrations and the cover are done by Gillian Pearce and are about average for a pdf. They all capture the feel of the salty seaside. I thought the cover was much too dark and thus ink-intensive to print out though. Each page has a port scene as header art and the page numbers in large compass roses. There is also a large black footer on each page. Again, while nice looking they will suck up a fair amount of ink.

I know that I will use most, if not all, of the locations detailed in this City Guide once my players start investigating the dockside area of their home base. Each is full of flavor and adventure potential either as jumping off points for a story or as recurring/supporting cast. The NPCs are fully fleshed out and breathe life into the establishments. The details on the ships give me plenty to work with should a PC just happen to sneak a peek into the hold, or ask what’s stacked on the upper deck.

The stat blocks had a few obvious errors but I don’t think I saw anything that I wouldn’t be able to use. Editing could also have been tighter on grammer and spelling, but I don't expect perfection in the lower priced PDF market anyway. The only major blemish is the missing page. Other than that, this is a solid product.

4 stars.
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top