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City of Mist Starter Box First Look
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<blockquote data-quote="ruemere" data-source="post: 8227193" data-attributes="member: 5515"><p>This article deserves more attention. A lot more.</p><p>I have just finished running another short online campaign and my players seem to have been very satisfied.</p><p></p><p>Here are a few more bits on the game:</p><p>1. A review for MC Toolkit (basically, GM's manual with extra spicing): <a href="https://www.drivethrurpg.com/product_reviews_info.php?&reviews_id=524824&products_id=266981" target="_blank">DriveThruRPG.com - City of Mist: MC Toolkit Reviews</a></p><p></p><p>2. The game is very suited for online gaming - it's mostly theatre of mind.</p><p></p><p>3. It takes no time to get it up running, event with unexperienced players and full character creation rules. For those who like it to be even faster, the pregens are incredible.</p><p></p><p>4. The system is extremely moddable and accomodating. </p><p>Want a cyberpunk setting and chrome-laden characters? During session 0 make sure to say so during city creation (and get everyone else to agree), and when you get to supernatural bits, just make sure to describe your character powers as chrome implements. </p><p>Want Cthulhu horror? During session... etc, The status system easily takes in psychological trauma and extreme stress of alien and offputting unknown.</p><p></p><p>5. Investigation system is a joy to use. The players get to ask questions based on the quality of their actions. This both allows GMs to color their answers to reflect the investigate action taken, and also causes the players to often stumble due to their limited understanding of a case.</p><p>My players loved when they finally arrived at an explanation. </p><p></p><p>6. The game has probably the best case construction system in RPGs. Even conspyramid of Black Night's Agent comes second to this in my mind. And the fantastic thing is how mind-mappish, how lightweight it is.</p><p></p><p>Here's a link to a character created from scratch:</p><p>[URL unfurl="true"]https://docs.google.com/document/d/1h7loCCA4DZw3zxt9WSx6epxqOoSpryQ8O4YNZgUJ07A/edit?usp=sharing[/URL]</p><p></p><p>The concept is that of someone who feels out of place due to long (unspecified) time spent in a prison. Basically, it's a person who does not use a mobile, who struggles to cope with new reality, demands of their new job, and the fact that they inherited a relic of Captain Hook.</p></blockquote><p></p>
[QUOTE="ruemere, post: 8227193, member: 5515"] This article deserves more attention. A lot more. I have just finished running another short online campaign and my players seem to have been very satisfied. Here are a few more bits on the game: 1. A review for MC Toolkit (basically, GM's manual with extra spicing): [URL="https://www.drivethrurpg.com/product_reviews_info.php?&reviews_id=524824&products_id=266981"]DriveThruRPG.com - City of Mist: MC Toolkit Reviews[/URL] 2. The game is very suited for online gaming - it's mostly theatre of mind. 3. It takes no time to get it up running, event with unexperienced players and full character creation rules. For those who like it to be even faster, the pregens are incredible. 4. The system is extremely moddable and accomodating. Want a cyberpunk setting and chrome-laden characters? During session 0 make sure to say so during city creation (and get everyone else to agree), and when you get to supernatural bits, just make sure to describe your character powers as chrome implements. Want Cthulhu horror? During session... etc, The status system easily takes in psychological trauma and extreme stress of alien and offputting unknown. 5. Investigation system is a joy to use. The players get to ask questions based on the quality of their actions. This both allows GMs to color their answers to reflect the investigate action taken, and also causes the players to often stumble due to their limited understanding of a case. My players loved when they finally arrived at an explanation. 6. The game has probably the best case construction system in RPGs. Even conspyramid of Black Night's Agent comes second to this in my mind. And the fantastic thing is how mind-mappish, how lightweight it is. Here's a link to a character created from scratch: [URL unfurl="true"]https://docs.google.com/document/d/1h7loCCA4DZw3zxt9WSx6epxqOoSpryQ8O4YNZgUJ07A/edit?usp=sharing[/URL] The concept is that of someone who feels out of place due to long (unspecified) time spent in a prison. Basically, it's a person who does not use a mobile, who struggles to cope with new reality, demands of their new job, and the fact that they inherited a relic of Captain Hook. [/QUOTE]
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