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<blockquote data-quote="HolyMan" data-source="post: 5317148" data-attributes="member: 84167"><p>All SOP's should be made considering optium conditions (full hp, no adverse conditions, etc.) Once you get into the dungeon proper and need a "quick" switch till back at optium I will of course allow that.</p><p> </p><p>This is really so when I say you come to a "T" section in the corridor I don't have to say "Which way do you go?" and wait four days till everyone agrees on a direction I can just post you through that.</p><p> </p><p>So you will need marching order, watches, and which way do you normally turn (LOL). When you come to a door and do the check traps, listen, open locks, open door. That only goes for normal "nothing found" doors. Soon as one thing on the list comes up we will halt for everyone to react. Soon as you come to a room(without a door) or open area, again we pause for everyone to give thoughts on what they want to do.</p><p> </p><p>Combat should be general I agree more of a what I usually like to do, so if it presents itself I will type thing. </p><p> </p><p>Now is everyone OK with the stuff below so far?</p><p> </p><p>[sblock=SOP]</p><p>General Movement SOP (draft)</p><p> </p><p>1. The scout (Aden) goes first.</p><p>2. Those of the party who are unable to sneak / move silently stay approximately 30 ft. - 60 ft. behind</p><p>3. Dargun sneaks along with the Aden. While Aden searches for traps, for instance, Dargun will act as sentry, keeping an eye on the surroundings.</p><p>4. We will use no light while scouting and exploring (i.e. normally, we will use light only in combat)</p><p>5. The fighers (tanks -- Morrolan, Platinus with Slash) will enter rooms first after the scout has cleared them</p><p> </p><p>[sblock=-> Marching order<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p> </p><p>10 ft. corridor:</p><p>[code]</p><p>1 1 1 1 1 1 1S1S1P1P1 1 1M1 1 1 1 1 1 1 1A1 1</p><p>1 1 1 1 1 1 1S1S1P1P1R1T1 1 1 1 1 1 1D1 1 1 1</p><p>[/code]</p><p>A = Aden</p><p>D = Dargun</p><p>M = Morrolan</p><p>P = Platinus</p><p>R = Renard</p><p>S = Slash</p><p>T = Talhia</p><p> </p><p>Just a quick draft so we can discuss. Maybe we can get this into a better map eventually. In the draft, I have positioned Platinus and Slash in the back, because I thought maybe we should have Renard and Talhia in the middle to have the max. protection. I think both Platinus and Slash move really fast, so they would be able to close more quickly than anyone else, right?</p><p>[/sblock]</p><p> </p><p>Combat SOP (draft)</p><p> </p><p>0. If we have surprise, scout will try to get a ranged sneak in before enemies are in melee</p><p>1. Front-line fighters will close in or charge enemies (Morrolan, Platinus, Slash) - they will try to bind the enemies, so they cannot attack the spellcasters</p><p>2. One of us (who?) will pull out the light item</p><p>3. The scout will stay in ranged combat whenever possible</p><p>4. Dargun is pretty mobile and can be "sweeper", i.e. close in with enemies who are not tackled by the front-liners</p><p>5. Both Talhia and Renard will cast spells and stay out of range.</p><p>[/sblock]</p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5317148, member: 84167"] All SOP's should be made considering optium conditions (full hp, no adverse conditions, etc.) Once you get into the dungeon proper and need a "quick" switch till back at optium I will of course allow that. This is really so when I say you come to a "T" section in the corridor I don't have to say "Which way do you go?" and wait four days till everyone agrees on a direction I can just post you through that. So you will need marching order, watches, and which way do you normally turn (LOL). When you come to a door and do the check traps, listen, open locks, open door. That only goes for normal "nothing found" doors. Soon as one thing on the list comes up we will halt for everyone to react. Soon as you come to a room(without a door) or open area, again we pause for everyone to give thoughts on what they want to do. Combat should be general I agree more of a what I usually like to do, so if it presents itself I will type thing. Now is everyone OK with the stuff below so far? [sblock=SOP] General Movement SOP (draft) 1. The scout (Aden) goes first. 2. Those of the party who are unable to sneak / move silently stay approximately 30 ft. - 60 ft. behind 3. Dargun sneaks along with the Aden. While Aden searches for traps, for instance, Dargun will act as sentry, keeping an eye on the surroundings. 4. We will use no light while scouting and exploring (i.e. normally, we will use light only in combat) 5. The fighers (tanks -- Morrolan, Platinus with Slash) will enter rooms first after the scout has cleared them [sblock=-> Marching order:] 10 ft. corridor: [code] 1 1 1 1 1 1 1S1S1P1P1 1 1M1 1 1 1 1 1 1 1A1 1 1 1 1 1 1 1 1S1S1P1P1R1T1 1 1 1 1 1 1D1 1 1 1 [/code] A = Aden D = Dargun M = Morrolan P = Platinus R = Renard S = Slash T = Talhia Just a quick draft so we can discuss. Maybe we can get this into a better map eventually. In the draft, I have positioned Platinus and Slash in the back, because I thought maybe we should have Renard and Talhia in the middle to have the max. protection. I think both Platinus and Slash move really fast, so they would be able to close more quickly than anyone else, right? [/sblock] Combat SOP (draft) 0. If we have surprise, scout will try to get a ranged sneak in before enemies are in melee 1. Front-line fighters will close in or charge enemies (Morrolan, Platinus, Slash) - they will try to bind the enemies, so they cannot attack the spellcasters 2. One of us (who?) will pull out the light item 3. The scout will stay in ranged combat whenever possible 4. Dargun is pretty mobile and can be "sweeper", i.e. close in with enemies who are not tackled by the front-liners 5. Both Talhia and Renard will cast spells and stay out of range. [/sblock] HM [/QUOTE]
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