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City of the Spider Queen (mini-campaign)
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<blockquote data-quote="perrinmiller" data-source="post: 5337236" data-attributes="member: 88649"><p>Speaking up for HM; </p><p>He and I have actually had this conversation through PMs already for another game. He has the link for RPTools, but it is not so easy to just figure out on the fly. I have tried GIMP too and it isn't easy either. There are other methods easier actually, but still requires software he doesn't have.</p><p></p><p>I imagine if he actually had the jpeg files he could email them to me and I would have a decent tactical map up and running fairly quickly. That's the same arrangement we have in another game. So if you have them, HM, I can do the same thing, putting them into a grid and overlaying tokens over it.</p><p></p><p>If I have time later tonight I can try to create an Excel grid to match what he has put up already and share it through goggle Docs. </p><p>----------------</p><p>Other issues:</p><p>Not arguing this encounter's start nor asking for anything to be changed.</p><p></p><p>But, I do have a question for clarification. How was Morrolan surprised? Is it the nature of the encounter or does our SOP have something wrong? Or was it not really surprise, but readied actions? (Based on these clarifications we might have some SOP revisions)</p><p></p><p>So for future door openings, Morrolan does NOT open doors and walk right in, ever. If there are opponents on the other side, then he remains right where he is until his turn comes up in Initiative. If the room looks empty, then Fafnir and the scouts do their thing. He doesn't enter a room to walk into ambushes and soak up a bunch of attacks. If there are opponents right on the other side of the door, he will keep them bottled up by making them come through the door to reach him instead.</p><p></p><p>------------------</p><p>Morrolan Initiative: <a href="http://invisiblecastle.com/roller/view/2706304/" target="_blank">Initiative (1d20+2=3)</a></p><p>Fafnir Initiative: <a href="http://invisiblecastle.com/roller/view/2706305/" target="_blank">Initiative (1d20+5=11)</a></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5337236, member: 88649"] Speaking up for HM; He and I have actually had this conversation through PMs already for another game. He has the link for RPTools, but it is not so easy to just figure out on the fly. I have tried GIMP too and it isn't easy either. There are other methods easier actually, but still requires software he doesn't have. I imagine if he actually had the jpeg files he could email them to me and I would have a decent tactical map up and running fairly quickly. That's the same arrangement we have in another game. So if you have them, HM, I can do the same thing, putting them into a grid and overlaying tokens over it. If I have time later tonight I can try to create an Excel grid to match what he has put up already and share it through goggle Docs. ---------------- Other issues: Not arguing this encounter's start nor asking for anything to be changed. But, I do have a question for clarification. How was Morrolan surprised? Is it the nature of the encounter or does our SOP have something wrong? Or was it not really surprise, but readied actions? (Based on these clarifications we might have some SOP revisions) So for future door openings, Morrolan does NOT open doors and walk right in, ever. If there are opponents on the other side, then he remains right where he is until his turn comes up in Initiative. If the room looks empty, then Fafnir and the scouts do their thing. He doesn't enter a room to walk into ambushes and soak up a bunch of attacks. If there are opponents right on the other side of the door, he will keep them bottled up by making them come through the door to reach him instead. ------------------ Morrolan Initiative: [url=http://invisiblecastle.com/roller/view/2706304/]Initiative (1d20+2=3)[/url] Fafnir Initiative: [url=http://invisiblecastle.com/roller/view/2706305/]Initiative (1d20+5=11)[/url] [/QUOTE]
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