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<blockquote data-quote="perrinmiller" data-source="post: 5339701" data-attributes="member: 88649"><p>I agree, no need to add years to the game. I was asking for clarification on what exactly happened to analyze the SOP. I think there is a little difference on what was meant by clear the the room. </p><p></p><p><span style="color: yellow">5. The fighers (tanks -- Morrolan, Platinus with Slash) will enter rooms first after the scout has cleared them</span></p><p></p><p>Probably my fault for not adding in more details for HM to work with. It isn't ambushes like the Lions I am worried about, it is the pit trap right on the inside of the doorway.</p><p></p><p>For the SOP:</p><p>Once Door is opened and by all appearances empty, whether the room is entirely visible or not, scouting recommences. That means the scouts and Fafnir look for hidden enemies and traps. Difference for a room versus corridor is that Morrolan will follow right behind in case there are hidden enemies. If the room is entirely visible and no enemies visible, don't see a reason for Morrolan to enter at all. </p><p></p><p>Also add in Fafnir to accompany Dargun on Scouting. (It eliminates Spot check failures and keeps everyone in communication with the scouts).</p><p></p><p>If opponents are visible, then SOP ends with either NPC interaction or Initiative rolls.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5339701, member: 88649"] I agree, no need to add years to the game. I was asking for clarification on what exactly happened to analyze the SOP. I think there is a little difference on what was meant by clear the the room. [COLOR=yellow]5. The fighers (tanks -- Morrolan, Platinus with Slash) will enter rooms first after the scout has cleared them[/COLOR] Probably my fault for not adding in more details for HM to work with. It isn't ambushes like the Lions I am worried about, it is the pit trap right on the inside of the doorway. For the SOP: Once Door is opened and by all appearances empty, whether the room is entirely visible or not, scouting recommences. That means the scouts and Fafnir look for hidden enemies and traps. Difference for a room versus corridor is that Morrolan will follow right behind in case there are hidden enemies. If the room is entirely visible and no enemies visible, don't see a reason for Morrolan to enter at all. Also add in Fafnir to accompany Dargun on Scouting. (It eliminates Spot check failures and keeps everyone in communication with the scouts). If opponents are visible, then SOP ends with either NPC interaction or Initiative rolls. [/QUOTE]
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