Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
City of the Spider Queen (mini-campaign)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malachei" data-source="post: 5367877" data-attributes="member: 38657"><p>The initiative order means all of you will have their turn before mine -- that means, the blacklight will actually turn up <em>after everyone</em> has acted and <em>right before the roper's next turn</em> -- I see that as an advantage, because this means</p><p></p><p>a) all of our strong people attack (charge the roper or attack the strand)</p><p></p><p>b) the roper might not be able to target Dargun with more strands (I'm not sure if he can attack one person with multiple strands, but just imagine him launching several more attacks against Dargun -- this could mean Dargun is paralyzed, because of the Str loss). </p><p></p><p>and c) the roper probably cannot target all others, as he is in the darkness and cannot pinpoint their location. Or at least suffers the miss chance.</p><p></p><p>I agree that after the roper's next turn, the party suffers from the miss chance, as well -- Unless everyone <strong>delays</strong> until Aden has moved a bit or thrown the pellet. That would be an easy solution to the issue, and everyone would still act before the roper. I'm not sure what is best for Dargun, who faces the hard challenge here. Which is why Aden asked Dargun if he wants to fight in light or darkness.</p><p></p><p>I actually thought a monk's best way to deal with this would be through the escape artist skill. </p><p></p><p>Especially as he is grappled with Strength damage, grappling might not be the best option, and I'm not sure doing damage to the strand will be enough -- Aden has no clue how strong a strand is, but he is sure that he is not the right person to cut strands. His low strength also means he needs total concealment against the roper, so the creature cannot target him (or we'd have two guys in strands). </p><p></p><p>Aden thinks that hit was pretty heavy, and therefore is not sure whether Dargun wants to retreat -- on the roper's next turn, he will have a full attack against Dargun, me, possibly others (and he will probably hit) -- so instead of casting improved invisibility, I cast blacklight -- the effect is mobile, so Dargun could move out of the effect (if he can move via escape artist), or I could move the effect, so Dargun is not in it, or I could throw the pellet somewhere. </p><p></p><p>With a standard action, I see no better way to get a defense up that also helps Dargun.</p></blockquote><p></p>
[QUOTE="Malachei, post: 5367877, member: 38657"] The initiative order means all of you will have their turn before mine -- that means, the blacklight will actually turn up [i]after everyone[/i] has acted and [i]right before the roper's next turn[/i] -- I see that as an advantage, because this means a) all of our strong people attack (charge the roper or attack the strand) b) the roper might not be able to target Dargun with more strands (I'm not sure if he can attack one person with multiple strands, but just imagine him launching several more attacks against Dargun -- this could mean Dargun is paralyzed, because of the Str loss). and c) the roper probably cannot target all others, as he is in the darkness and cannot pinpoint their location. Or at least suffers the miss chance. I agree that after the roper's next turn, the party suffers from the miss chance, as well -- Unless everyone [b]delays[/b] until Aden has moved a bit or thrown the pellet. That would be an easy solution to the issue, and everyone would still act before the roper. I'm not sure what is best for Dargun, who faces the hard challenge here. Which is why Aden asked Dargun if he wants to fight in light or darkness. I actually thought a monk's best way to deal with this would be through the escape artist skill. Especially as he is grappled with Strength damage, grappling might not be the best option, and I'm not sure doing damage to the strand will be enough -- Aden has no clue how strong a strand is, but he is sure that he is not the right person to cut strands. His low strength also means he needs total concealment against the roper, so the creature cannot target him (or we'd have two guys in strands). Aden thinks that hit was pretty heavy, and therefore is not sure whether Dargun wants to retreat -- on the roper's next turn, he will have a full attack against Dargun, me, possibly others (and he will probably hit) -- so instead of casting improved invisibility, I cast blacklight -- the effect is mobile, so Dargun could move out of the effect (if he can move via escape artist), or I could move the effect, so Dargun is not in it, or I could throw the pellet somewhere. With a standard action, I see no better way to get a defense up that also helps Dargun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
City of the Spider Queen (mini-campaign)
Top