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<blockquote data-quote="HolyMan" data-source="post: 5413104" data-attributes="member: 84167"><p>Not a house rule and it doesn't apply to the area you are in now. The problem now is height. </p><p>The bebiliths are huge and the ceiling is only at max 15ft. so getting above them is quite impossible.</p><p></p><p>I dug out the Forgotten Realms book and didn't find it there, but found it in the CotSQ module. It is in reference to the underdark so goofed thinking that was where I saw it. The boots you can start making later. You have craft wondrous item right?</p><p></p><p>In CotSQ when you enter the underdark areas (pretty much everything after the crypts) there will be two types. Inhabited and Uninhabited</p><p></p><p><u>Inhabited areas</u> have been roughly cleared but the ground is still a little uneven, with large rocks and stalactites around on the floor. Stalagmites on the ceiling (another reason leaping would not be advisable). Balance checks DC10 to run or charge.</p><p></p><p><u>Uninhabited areas</u> area rough cavrens that will have lots of stalactites and stalagmites. Areas that may need to be climbed or even have to go spelunking at times. In these areas there is no running or charging allowed.</p><p></p><p>So like I said the ability won't be wasted but will also not be usable every time.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5413104, member: 84167"] Not a house rule and it doesn't apply to the area you are in now. The problem now is height. The bebiliths are huge and the ceiling is only at max 15ft. so getting above them is quite impossible. I dug out the Forgotten Realms book and didn't find it there, but found it in the CotSQ module. It is in reference to the underdark so goofed thinking that was where I saw it. The boots you can start making later. You have craft wondrous item right? In CotSQ when you enter the underdark areas (pretty much everything after the crypts) there will be two types. Inhabited and Uninhabited [U]Inhabited areas[/U] have been roughly cleared but the ground is still a little uneven, with large rocks and stalactites around on the floor. Stalagmites on the ceiling (another reason leaping would not be advisable). Balance checks DC10 to run or charge. [U]Uninhabited areas[/U] area rough cavrens that will have lots of stalactites and stalagmites. Areas that may need to be climbed or even have to go spelunking at times. In these areas there is no running or charging allowed. So like I said the ability won't be wasted but will also not be usable every time. HM [/QUOTE]
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