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City of the Spider Queen (mini-campaign)
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<blockquote data-quote="HolyMan" data-source="post: 5415787" data-attributes="member: 84167"><p>Time to address a few game play changes I wish to make.</p><p></p><p>First is posting time during combat. I have seen where DM's have stated that they will wait a few days for a post before saying a character is delaying. It looks like a good way to keep combat flowing, so I will implement it in most of my games starting with this one.</p><p></p><p>Since this is a medium speed game (I think) I will say everyone has 4 days after I post up a recap to get their actions posted. It should be enough time and if you think you can't for an upcoming round go ahead and post some upcoming alternate actions I could use. If you post nothing then you will be delaying till you re-post.</p><p></p><p>Second will be Knowledge(Monster) checks or any check that you can resolve yourself. Everyone playing I'm sure is familiar with the rules enough to know if a check succeeds or fails on you. Unless you need a DC from me you can go ahead and post the actions success or failure. One of the things I enjoy most is reading your action posts. </p><p></p><p>So with monster checks which I think will be a big part of this game (alot of monsters). You can figure the DC out from the MM and roll. Then if you succeed take and add up all the SA and SQ's for that creature and roll randomly for which ability(ies) you remember or if you fail post up that.</p><p></p><p>Example the Bebilith's the DC is 22 and if you succeed they have 8 SAs and SQs altogether. You would roll a d8 and find the ability by going in order. </p><p></p><p>So if you rolled a 1 your character would know about the poison, or if you rolled a 5 they would know it has darkvision.</p><p></p><p>Those without a MM can use the srd. </p><p></p><p>Going to re-post this at the beginning of this thread for easier reference.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5415787, member: 84167"] Time to address a few game play changes I wish to make. First is posting time during combat. I have seen where DM's have stated that they will wait a few days for a post before saying a character is delaying. It looks like a good way to keep combat flowing, so I will implement it in most of my games starting with this one. Since this is a medium speed game (I think) I will say everyone has 4 days after I post up a recap to get their actions posted. It should be enough time and if you think you can't for an upcoming round go ahead and post some upcoming alternate actions I could use. If you post nothing then you will be delaying till you re-post. Second will be Knowledge(Monster) checks or any check that you can resolve yourself. Everyone playing I'm sure is familiar with the rules enough to know if a check succeeds or fails on you. Unless you need a DC from me you can go ahead and post the actions success or failure. One of the things I enjoy most is reading your action posts. So with monster checks which I think will be a big part of this game (alot of monsters). You can figure the DC out from the MM and roll. Then if you succeed take and add up all the SA and SQ's for that creature and roll randomly for which ability(ies) you remember or if you fail post up that. Example the Bebilith's the DC is 22 and if you succeed they have 8 SAs and SQs altogether. You would roll a d8 and find the ability by going in order. So if you rolled a 1 your character would know about the poison, or if you rolled a 5 they would know it has darkvision. Those without a MM can use the srd. Going to re-post this at the beginning of this thread for easier reference. HM [/QUOTE]
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