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City of the Spider Queen (mini-campaign)
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<blockquote data-quote="Vertexx69" data-source="post: 5421595" data-attributes="member: 48854"><p>This is the 1st time I've ever played a druid (in 15 years of D&D), and with a beguiler, an arcivist and a duskblade I figured we needed some real firepower against encounters that we couldn't talk our way out of. </p><p></p><p>I chose my build expecting large scale battles, in huge underground caverns, against armies of monstrous spiders and drow, instead of a trickle of critters in cramped passages. But its only the 2nd encounter, a mere couple hundred yards into the underdark. HM was talking about being 30-40 miles underground so I think there will be plenty of opportunities for all kinds of fun to be had by everyone. And the picture looked to me like everyone else can cast spells and/or attack from range.</p><p></p><p>I've been in many mid lvl games where I was left in the dust by focused casters who could do 10X the things I could, reducing my fighter to a moving wall-o-meat to keep them from dying from a single hit. Being competitive damage wise was a concern of mine, and the optimization is to offset my dice rolling which you will soon find out is truly horrid. So if you can get passed the shock of a good round of combat, I'm sure everyone can get along just fine.</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5421595, member: 48854"] This is the 1st time I've ever played a druid (in 15 years of D&D), and with a beguiler, an arcivist and a duskblade I figured we needed some real firepower against encounters that we couldn't talk our way out of. I chose my build expecting large scale battles, in huge underground caverns, against armies of monstrous spiders and drow, instead of a trickle of critters in cramped passages. But its only the 2nd encounter, a mere couple hundred yards into the underdark. HM was talking about being 30-40 miles underground so I think there will be plenty of opportunities for all kinds of fun to be had by everyone. And the picture looked to me like everyone else can cast spells and/or attack from range. I've been in many mid lvl games where I was left in the dust by focused casters who could do 10X the things I could, reducing my fighter to a moving wall-o-meat to keep them from dying from a single hit. Being competitive damage wise was a concern of mine, and the optimization is to offset my dice rolling which you will soon find out is truly horrid. So if you can get passed the shock of a good round of combat, I'm sure everyone can get along just fine. [/QUOTE]
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