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City of the Spider Queen (mini-campaign)
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<blockquote data-quote="HolyMan" data-source="post: 5421936" data-attributes="member: 84167"><p>I decided to run a game for all of you to play. You in turn as a group should have decided on party roles and such. I was excited to run this game as it adds dungeon delving with some RPing with monstrous NPC's on top of a mystery. </p><p></p><p>It may not be right for pbp though. Around the table if we played one session a week for four hours each you would be farther along than you are. Past all the hack and slash and getting into the other aspects. </p><p></p><p>As players you should accept any rulings I make (like equipment) and roll with them. As the DM I should reward the fact that you have played along and in the future make changes to suit you. (i.e. finding the gear you actually wanted - but don't think you would have found it in the fourth room of a mega dungeon). I chose a new way to do things because just giving players X amount of gp leads to them purchasing exactly the same things there other 4 or 5 characters have in other games. Plus they usually don't have anything related to the adventure. </p><p></p><p>The shield is my best example. First it was in the picture so of course you were going to get one, and should have figured it into your character via feats or a fighting style. Second there is no cleric in the group so I gave it the command undead ability to help later (much later - like the end) in the adventure. But like I said in pbp that would have been a long long time, so perhaps not grand.</p><p></p><p>Vertexx69's charatcer got approved for the great concept write up. The character wasn't in the picture but the story was a good one so I let the character join. There was no picture and I was busy so when I was asked to let the player purchase magical items I agreed. The stipulation was that they would get their regular starting wealth only (while everyone else was way above) as I figured that would be fair. </p><p></p><p>You need not keep mapping for this game btw. The maps are for your benefit not mine. I would use the way I do maps just fine, it was you that wished for better ones. And if I were mapping we would have skipped this filler encounter that has absolutely nothing to do with the adventure. </p><p></p><p>So where do we go from here. No clue I am running the game and it is up for you all as a group to decide if you wish to continue as is or if it would be better for a change.</p><p></p><p>Ball's in the groups court I will continue to run the game for those who wish to play. But please don't keep things the same if you aren't having fun, that isn't what I want.</p><p></p><p>Note: I am sorry about the Swashbuckler game if it were here at ENWorld I would have been able to keep it going. Just not enough time to be site jumping.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5421936, member: 84167"] I decided to run a game for all of you to play. You in turn as a group should have decided on party roles and such. I was excited to run this game as it adds dungeon delving with some RPing with monstrous NPC's on top of a mystery. It may not be right for pbp though. Around the table if we played one session a week for four hours each you would be farther along than you are. Past all the hack and slash and getting into the other aspects. As players you should accept any rulings I make (like equipment) and roll with them. As the DM I should reward the fact that you have played along and in the future make changes to suit you. (i.e. finding the gear you actually wanted - but don't think you would have found it in the fourth room of a mega dungeon). I chose a new way to do things because just giving players X amount of gp leads to them purchasing exactly the same things there other 4 or 5 characters have in other games. Plus they usually don't have anything related to the adventure. The shield is my best example. First it was in the picture so of course you were going to get one, and should have figured it into your character via feats or a fighting style. Second there is no cleric in the group so I gave it the command undead ability to help later (much later - like the end) in the adventure. But like I said in pbp that would have been a long long time, so perhaps not grand. Vertexx69's charatcer got approved for the great concept write up. The character wasn't in the picture but the story was a good one so I let the character join. There was no picture and I was busy so when I was asked to let the player purchase magical items I agreed. The stipulation was that they would get their regular starting wealth only (while everyone else was way above) as I figured that would be fair. You need not keep mapping for this game btw. The maps are for your benefit not mine. I would use the way I do maps just fine, it was you that wished for better ones. And if I were mapping we would have skipped this filler encounter that has absolutely nothing to do with the adventure. So where do we go from here. No clue I am running the game and it is up for you all as a group to decide if you wish to continue as is or if it would be better for a change. Ball's in the groups court I will continue to run the game for those who wish to play. But please don't keep things the same if you aren't having fun, that isn't what I want. Note: I am sorry about the Swashbuckler game if it were here at ENWorld I would have been able to keep it going. Just not enough time to be site jumping. HM [/QUOTE]
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