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City of the Spider Queen (mini-campaign)
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<blockquote data-quote="HolyMan" data-source="post: 5431631" data-attributes="member: 84167"><p><strong>Combat Heavy</strong> is a mild statement. Let's see...</p><p></p><p><strong>Encounters missed:</strong></p><p>EL11 - Vampire and two vampire spawn</p><p>EL11 - summoned Dire Celestial Lions (not really missed but no combat anyway)</p><p>EL9 - ghost</p><p>EL6 - yellow mold</p><p>EL6 - animated statue</p><p></p><p>Encounters completed/current:</p><p>EL10 - Roper</p><p>EL11 - Bebiliths</p><p></p><p><strong>Encounters to go before part 1-A is over:</strong></p><p>EL10</p><p>EL12</p><p>EL11</p><p>EL8</p><p>EL6</p><p>EL10</p><p></p><p>That's like 12 combats and I had planned on playing about three or four. As most is filler to get your XP up. But I planned to give you all the XP (and work the treasure in somehow) for all the encounters to keep your lvl ups current with the module as you complete each part.</p><p></p><p>If perrinmiller wasn't doing the maps I would have bypassed this whole section of the dungeon, as it is not needed. But as a group it seems you wanted the easier to read maps so I went along with having to have your characters explore where ever it was you wish to go.</p><p></p><p>I will run the game, but I wish for all of you to decide if you really want to be in it. Changing equipment or builds is a little late, and more trouble than it's worth. The group is set, you need to take the crunch effect of each character (even those not your own), and use it for RP. Right now one character maybe shining, but I assure you there will be parts for everyone to showcase their talents. And if not I as the DM will make one for everyone of you.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5431631, member: 84167"] [B]Combat Heavy[/B] is a mild statement. Let's see... [B]Encounters missed:[/B] EL11 - Vampire and two vampire spawn EL11 - summoned Dire Celestial Lions (not really missed but no combat anyway) EL9 - ghost EL6 - yellow mold EL6 - animated statue Encounters completed/current: EL10 - Roper EL11 - Bebiliths [B]Encounters to go before part 1-A is over:[/B] EL10 EL12 EL11 EL8 EL6 EL10 That's like 12 combats and I had planned on playing about three or four. As most is filler to get your XP up. But I planned to give you all the XP (and work the treasure in somehow) for all the encounters to keep your lvl ups current with the module as you complete each part. If perrinmiller wasn't doing the maps I would have bypassed this whole section of the dungeon, as it is not needed. But as a group it seems you wanted the easier to read maps so I went along with having to have your characters explore where ever it was you wish to go. I will run the game, but I wish for all of you to decide if you really want to be in it. Changing equipment or builds is a little late, and more trouble than it's worth. The group is set, you need to take the crunch effect of each character (even those not your own), and use it for RP. Right now one character maybe shining, but I assure you there will be parts for everyone to showcase their talents. And if not I as the DM will make one for everyone of you. HM [/QUOTE]
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